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c-tis-ea [2022/07/01 11:02] wigglefig removed unit image resizing, reformatted magic section |
c-tis-ea [2022/11/03 01:16] fenrir [Magic Access] |
==== Magic Access ==== | ==== Magic Access ==== |
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{{:misc:magic:death.png?20&nolink}} Death You are a heavy Death nation. Sauromancers can be {{path>D4}} boost to 6 with ??Skull Staff?? and ??Skullface??. | [[Death|{{:misc:magic:death.png?nolink}}]] [[Nature|{{:misc:magic:nature.png?nolink}}]] [[Astral|{{:misc:magic:astral.png?nolink}}]] [[Water|{{:misc:magic:water.png?nolink}}]] |
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| C'tis is a Sorcerous nation, with major focus on **Death** and consistent (if minor) **Nature** and **Astral**. Since your important mages have Nature magic, you can steadily build up random paths you need without too much fuss. |
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Some of your mages may have {{:misc:magic:astral.png?20&nolink}} Astral 1 so they can communion for higher combat levels of Death, Astral, and Nature. | Death Level **4** is fairly common on your long-lived ??Sauromancer??s. Construction Level 4 elevates it to **{{path>D5}}**, and Construction Level 6 makes it **{{path>D6}}**. |
{{:misc:magic:nature.png?20&nolink}} Sauromancers can be Nature 2 and can forge boosters to become {{path>N5}} for rituals. | |
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{{:misc:magic:water.png?20&nolink}} Water (1, rare 2) Unlikey to be too high - Just enough for ??Foul Vapors??. If you spend gems or get lucky, the Sauromancers could get a Water and Astral path. | Nature Level **2** is another path on your Sauromancers. Construction Level 4 makes it **{{path>N3}}**. Alternatively, your {{path>S1N1}} ??Shaman??s can summon an {{path>S3N3}} ??Couatl?? at Conjuration Level 7, who can in-turn bring you up to **{{path>N4}}** at Construction Level 6. You can then outfit an {{path>N3}} ??Ivy King?? with your Construction Level 6 boosters to acquire **{{path>N5}}**, giving you one last booster to get you all the way up to **{{path>N6}}**; if you have the [[Gems]], of course. |
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By the late game, you may have access to a flying Astral/Nature mage. | Astral starts at Level **1**, but Couatls bring you up to **{{path>S3}}** at Conjuration Level 7; their inability to wear helmets prevents them from wearing their own booster items, but they can bring your other guys to **{{path>S2}}** at Construction Level 6. |
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| **Water** is the odd one out, starting at Level **1** on some of your Sauromancers, with Construction Level 6 elevating it to **{{path>W2}}**. |
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| C'tis has depth, which is very nice, but it runs into a couple of cross-path issues. It doesn't have a lot of {{path>S1D1}}'s, so Death [[Communions]] will be costly. It also doesn't have the paths necessary to cast ??Foul Vapors?? without a ??Thistle Mace?? or a good deal of luck with a 10% random, though an expensive option is better than no option at all. |
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| === Diversity Options === |
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| [[Air|{{:misc:magic:air.png?nolink}}]] [[Earth|{{:misc:magic:earth.png?nolink}}]] |
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| **Air** is found through the **{{path>A3}}** ??Faery Queen?? at Conjuration Level 8; she won't be able to Commune, unlike the Couatls, but she can turn your Chariots into //[[Flying]]// Chariots with the research you've been putting into skele-spam. |
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| **Earth** (specifically **{{path>E1}}**) is found on roughly half of all ??Spectral Mage??s summoned at Conjuration Level 6, without any need for boosters. |
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| That leaves **Fire** and **Blood**. Fire can be found by equipping a 1-in-16 {{path>E2}} Spectral Mage with ??Earth Boots?? (Construction Level 4) and casting ??Hidden in Sand?? (Enchantment Level 6) for a good chance of a ??Dust Priest?? with the magic you want; it's quite expensive, but it's an option. Blood requires running the full gauntlet of Nature described above, giving the ??Treelord's Staff?? and the ??Moonvine Bracelet?? to a {{path>N2}} Sauromancer, and having them contact a ??Lamia Queen?? for a roughly-50% chance of at least {{path>B1}}. Empowering an {{path>E1}} to {{path>E2}} will most-likely be cheaper than repeatedly rolling for the correct paths, while empowering the {{path>N2}} Sauromancer to {{path>N3}} will let you save {{gems>25N}} if you're not planning on attaining {{path>N6}}. |
==== National Magic & Summons ==== | ==== National Magic & Summons ==== |
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