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caelum-la [2022/09/12 23:34]
fenrir [Commanders]
caelum-la [2022/09/13 00:56] (current)
fenrir [Commanders]
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 | {{:nations:la:caelum:Iron_Crafter.png?30&nolink}}        | **??Iron Crafter??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2          | {{path>E1}} {{:misc:gui:research.png?nolink}} 7 \\ {{:abilities:resource_bonus.png?20&nolink}}[[Resource Bonus]] (10)\\ {{:abilities:forge_bonus.png?20&nolink}}[[forge bonus]] (1)\\ {{:abilities:flying.png?15&nolink}} [[flying]]\\ [[Supply Size]] (2)                                                                               | As {{:misc:gui:resources.png?14&nolink}}Resource-providers, the **Iron Crafters** increase your troop production capacity as you amass them, limited only by local Recruitment Points and your [[Gold]] economy. \\ If your expansion strategy is solid, they can even make taking {{:misc:scales:sloth.png?14&nolink}}[[Scales#Sloth|Sloth]] tolerable. \\ Uses outside of [[Research]] and Resources are a bit limited, however, especially in the age where most people have protection against ??Flying Shards??. They can apply [[Magic Resistance]] with ??Iron Will??, and they can pin targets with ??Earth Grip??, but other options require [[Gems]]. | | {{:nations:la:caelum:Iron_Crafter.png?30&nolink}}        | **??Iron Crafter??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2          | {{path>E1}} {{:misc:gui:research.png?nolink}} 7 \\ {{:abilities:resource_bonus.png?20&nolink}}[[Resource Bonus]] (10)\\ {{:abilities:forge_bonus.png?20&nolink}}[[forge bonus]] (1)\\ {{:abilities:flying.png?15&nolink}} [[flying]]\\ [[Supply Size]] (2)                                                                               | As {{:misc:gui:resources.png?14&nolink}}Resource-providers, the **Iron Crafters** increase your troop production capacity as you amass them, limited only by local Recruitment Points and your [[Gold]] economy. \\ If your expansion strategy is solid, they can even make taking {{:misc:scales:sloth.png?14&nolink}}[[Scales#Sloth|Sloth]] tolerable. \\ Uses outside of [[Research]] and Resources are a bit limited, however, especially in the age where most people have protection against ??Flying Shards??. They can apply [[Magic Resistance]] with ??Iron Will??, and they can pin targets with ??Earth Grip??, but other options require [[Gems]]. |
 | {{:nations:la:caelum:harab_Seraph.png?30&nolink}}  | **??Harab Seraph#951??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2    | {{path>A1D1,100%FAWED}} {{:misc:gui:research.png?nolink}} 11 \\ {{:abilities:flying.png?15&nolink}} [[flying]]\\ [[Supply Size]] (2)                                                                          | Outside the capital, your **Harab Serapel** (or "[[https://www.themystica.com/arab-tzereq/|Ravens of Dispersion]]" in Hebrew) are your best combat mages. \\ All have access to ??Parting of the Soul??; aside from that, what they'll be spamming in battle depends on their random specialization. \\ The {{path>D2}}'s stand out among them, able to cast ??Wailing Winds?? with {{gems>3D}} and a ??Skull Staff??. \\ There's also Skeleton-spamming through ??Raise Skeletons?? and ??Horde of Skeletons??, though settling with Caretakers will weigh less on your economy. \\ {{path>A2}}'s get ??Lightning Bolt??, {{path>F1}}'s get ??Bane Fire Dart?? (or ??Sulphur Haze?? with {{gems>1F}}), {{path>W1}}'s get ??Frozen Heart??, and {{path>E1}}'s can forge stuff.                                                      | | {{:nations:la:caelum:harab_Seraph.png?30&nolink}}  | **??Harab Seraph#951??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2    | {{path>A1D1,100%FAWED}} {{:misc:gui:research.png?nolink}} 11 \\ {{:abilities:flying.png?15&nolink}} [[flying]]\\ [[Supply Size]] (2)                                                                          | Outside the capital, your **Harab Serapel** (or "[[https://www.themystica.com/arab-tzereq/|Ravens of Dispersion]]" in Hebrew) are your best combat mages. \\ All have access to ??Parting of the Soul??; aside from that, what they'll be spamming in battle depends on their random specialization. \\ The {{path>D2}}'s stand out among them, able to cast ??Wailing Winds?? with {{gems>3D}} and a ??Skull Staff??. \\ There's also Skeleton-spamming through ??Raise Skeletons?? and ??Horde of Skeletons??, though settling with Caretakers will weigh less on your economy. \\ {{path>A2}}'s get ??Lightning Bolt??, {{path>F1}}'s get ??Bane Fire Dart?? (or ??Sulphur Haze?? with {{gems>1F}}), {{path>W1}}'s get ??Frozen Heart??, and {{path>E1}}'s can forge stuff.                                                      |
-| {{:nations:ma:caelum:Caelian_Seraph.png?30&nolink}}     | **??Caelian Seraph#1004??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A2W1}} {{:misc:gui:research.png?nolink}} 11 \\ {{:abilities:resist_cold.png?20&nolink}}[[Resist Cold]] (15)\\ {{:abilities:flying.png?15&nolink}} [[flying]]\\ [[Supply Size]] (2)                                                                                                                                                              | Most of the Airya **Seraphim** fled to [[Ragha-la|Ragha]], but the ones you still have are as they've been for the previous two ages: reliable. \\ Reliable {{path>A2}} is swell. It gives you ??Lightning Bolt??, as mentioned previously, and it also gives ??Thunder Strike?? with {{gems>1A}}; or, if you prefer elaborate schemes, {{path>A3}} Harab Elder who has spent {{gems>2A}} for ??Storm??. \\ Reliable {{path>W1}} is nothing to sneeze at. With a ??Water Bracelet??, any white-winged Seraph can convert Water Gems into AOE devastation with ??Falling Frost?? and ??Freezing Mist??, though many prefer the simplicity of ??Frozen Heart??. \\ Of course, the Seraphim share a queue with Harab Elders, which often limits their use.                                              |+| {{:nations:ma:caelum:Caelian_Seraph.png?30&nolink}}     | **??Caelian Seraph#1004??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A2W1}} {{:misc:gui:research.png?nolink}} 11 \\ {{:abilities:resist_cold.png?20&nolink}}[[Resist Cold]] (15)\\ {{:abilities:flying.png?15&nolink}} [[flying]]\\ [[Supply Size]] (2)                                                                                                                                                              | Most of the Airya **Seraphim** fled to [[Ragha-la|Ragha]], but the ones you still have are as they've been for the previous two ages: reliable. \\ Reliable {{path>A2}} is swell. It gives you ??Lightning Bolt??, as mentioned previously, and it also gives ??Thunder Strike?? with {{gems>1A}}; or, if you prefer elaborate schemes, an {{path>A3}} Harab Elder who has spent {{gems>2A}} for ??Storm??. \\ Reliable {{path>W1}} is nothing to sneeze at. With a ??Water Bracelet??, any white-winged Seraph can convert Water Gems into AOE devastation with ??Falling Frost?? and ??Freezing Mist??, though many prefer the simplicity of ??Frozen Heart??. \\ Of course, the Seraphim share a queue with Harab Elders, which often limits their use.                                              |
 | {{:nations:la:caelum:harab_elder.png?30&nolink}}        | **??Harab Elder??**\\ {{:misc:gui:gold.png?15&nolink}} 305\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only        | {{path>A2E1D2H2,100%FAWED,10%FAWED}} {{:misc:gui:research.png?nolink}} 17 \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:flying.png?15&nolink}} [[flying]]\\ [[Supply Size]] (2)                            | Without Communions, Caelum's magic leans on the prowess of its Mages, and the **Harab Elders** are the best that remain. \\ ??Wailing Winds?? and ??Storm?? have already been mentioned. The {{path>D3}}'s don't need Staves to cast the former, though they certainly help. \\ {{path>F1}}'s can use the ??Skull Staff?? or {{gems>1D}} to cast ??Bane Fire??, one of the most insane anti-thug spells ever conceived, and can wear a ??Skull of Fire?? alongside it to FINALLY access Caelum's national mage summons. Yatas bring Daevas and Yazatas, and Yazatas bring Spentas. \\ The {{path>E2}}'s give Caelum ??Earth Boots??, through which the anti-mage ??Rain of Stones?? and all sorts of good buffs become available. \\ Even the {{path>W1}}'s are notable, providing ??Stygian Rains?? for the Iceclad to take advantage of -- if you have a ??Skull Staff?? and a ??Water Bracelet??, of course.                                                   | | {{:nations:la:caelum:harab_elder.png?30&nolink}}        | **??Harab Elder??**\\ {{:misc:gui:gold.png?15&nolink}} 305\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only        | {{path>A2E1D2H2,100%FAWED,10%FAWED}} {{:misc:gui:research.png?nolink}} 17 \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:flying.png?15&nolink}} [[flying]]\\ [[Supply Size]] (2)                            | Without Communions, Caelum's magic leans on the prowess of its Mages, and the **Harab Elders** are the best that remain. \\ ??Wailing Winds?? and ??Storm?? have already been mentioned. The {{path>D3}}'s don't need Staves to cast the former, though they certainly help. \\ {{path>F1}}'s can use the ??Skull Staff?? or {{gems>1D}} to cast ??Bane Fire??, one of the most insane anti-thug spells ever conceived, and can wear a ??Skull of Fire?? alongside it to FINALLY access Caelum's national mage summons. Yatas bring Daevas and Yazatas, and Yazatas bring Spentas. \\ The {{path>E2}}'s give Caelum ??Earth Boots??, through which the anti-mage ??Rain of Stones?? and all sorts of good buffs become available. \\ Even the {{path>W1}}'s are notable, providing ??Stygian Rains?? for the Iceclad to take advantage of -- if you have a ??Skull Staff?? and a ??Water Bracelet??, of course.                                                   |
 ==== Troops ==== ==== Troops ====
caelum-la.1663025695.txt.gz · Last modified: 2022/09/12 23:34 by fenrir