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caelum-ma [2022/08/06 03:55] revjimjones [Notable Generic Magic] |
caelum-ma [2022/10/06 18:26] demonsthenes [National Features] Document Fravashi guardian spirits. |
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^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | ^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ |
| {{:misc:scales:cold.png?15&nolink}} Prefers Cold 3 \\ {{:abilities:flying.png?15&nolink}} Flying \\ Size 3 w/ Wings \\ +1 PRE & -1 DEF vs. Humans \\ **Airya Caelians:** \\ {{:abilities:resist_cold.png?15&nolink}} Cold Resistance 15 \\ -1 HP & STR vs. Humans \\ +2 MR vs. Humans \\ **Spire Horn Caelians:** \\ {{:abilities:resist_cold.png?15&nolink}} Cold Resistance 5 \\ {{:abilities:resist_shock.png?15&nolink}} Shock Resistance 5 \\ {{:abilities:storm_immunity.png?15&nolink}} Storm Immunity \\ +1 MR vs. Humans | Magic Gear \\ {{:abilities:ice_protection.png?15&nolink|For teh Airya!}} Ice Protection \\ {{:abilities:trample.png?15&nolink}} Tramplers \\ {{:abilities:flying.png?15&nolink}} Flying Infantry \\ Archers \\ {{:nations:ma:caelum:wingless.png?15&nolink}} Some Wingless \\ (Infantry & Archers) \\ ({{:abilities:sacred.png?15&nolink}} Some Sacred) | {{path>A3}} (uncommon 4, rare 5)\\ {{path>W2}} (uncommon 3, rare 4)\\ {{path>S1}} (uncommon, rare 2)\\ {{path>D1}} (uncommon, rare 2) \\ {{path>F1}} (20%) \\ **Heroes:** {{path>D2}} | Weak ({{path>H1}}) \\ Flying\\ Stealthy \\ **Hero:** {{path>H2}} \\ \\ - Priests have a chance to summon [[Guardian Spirit]]s (??Fravashi??) in battle | {{:misc:gui:citadel.png?30&nolink}} Ice Citadel \\ - Starting fort \\ - Melts in Heat \\ - Up to 3 commander points \\ - Administration value affect by temperature\\ {{:misc:gui:castle.png?30&nolink}} Ice Castles \\ - Melts in Heat\\ - Builds in only 4 months \\ - Up to 2 Commander Points \\ - Administration value affected by temperature | | | {{:misc:scales:cold.png?15&nolink}} Prefers Cold 3 \\ {{:abilities:flying.png?15&nolink}} Flying \\ Size 3 w/ Wings \\ +1 PRE & -1 DEF vs. Humans \\ **Airya Caelians:** \\ {{:abilities:resist_cold.png?15&nolink}} Cold Resistance 15 \\ -1 HP & STR vs. Humans \\ +2 MR vs. Humans \\ **Spire Horn Caelians:** \\ {{:abilities:resist_cold.png?15&nolink}} Cold Resistance 5 \\ {{:abilities:resist_shock.png?15&nolink}} Shock Resistance 5 \\ {{:abilities:storm_immunity.png?15&nolink}} Storm Immunity \\ +1 MR vs. Humans | Magic Gear \\ {{:abilities:ice_protection.png?15&nolink|For teh Airya!}} Ice Protection \\ {{:abilities:trample.png?15&nolink}} Tramplers \\ {{:abilities:flying.png?15&nolink}} Flying Infantry \\ Archers \\ {{:nations:ma:caelum:wingless.png?15&nolink}} Some Wingless \\ (Infantry & Archers) \\ ({{:abilities:sacred.png?15&nolink}} Some Sacred) | {{path>A3}} (uncommon 4, rare 5)\\ {{path>W2}} (uncommon 3, rare 4)\\ {{path>S1}} (uncommon, rare 2)\\ {{path>D1}} (uncommon, rare 2) \\ {{path>F1}} (20%) \\ **Heroes:** {{path>D2}} | Weak ({{path>H1}}) \\ Flying\\ Stealthy \\ **Hero:** {{path>H2}} \\ \\ Guardian spirits: Priests have a (10% * holy level + 1% * friendly candles in province; negative if hostile) chance of summoning a free ??Fravashi?? in battle. \\ \\ National summons like the ??Ancestral Fravashi?? are spirits themselves, and thus lack guardian spirits. | {{:misc:gui:citadel.png?30&nolink}} Ice Citadel \\ - Starting fort \\ - Melts in Heat \\ - Up to 3 commander points \\ - Administration value affect by temperature\\ {{:misc:gui:castle.png?30&nolink}} Ice Castles \\ - Melts in Heat\\ - Builds in only 4 months \\ - Up to 2 Commander Points \\ - Administration value affected by temperature | |
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Your Dominion spreads {{:misc:scales:cold.png?15&nolink}}Cold [[Scales]] to adjacent provinces, by the way. The chance is around 20% (FIXME). | Your Dominion spreads {{:misc:scales:cold.png?15&nolink}}Cold [[Scales]] to adjacent provinces, by the way. The chance is around 20% (FIXME). |
* **??Robe of the Sea?? -** {{path>W3}} Construction 4 for {{gems>15W}} \\ Good for boosting water magic. You wont be invading the sea anytime soon (unless going straight for ??Ahurani??). | * **??Robe of the Sea?? -** {{path>W3}} Construction 4 for {{gems>15W}} \\ Good for boosting water magic. You wont be invading the sea anytime soon (unless going straight for ??Ahurani??). |
* **??Winged Helmet?? -** {{path>A4}} Construction 4 for {{gems>25A}} \\ Good for boosting air magic. Not terribly needed since your mages already have high air magic. | * **??Winged Helmet?? -** {{path>A4}} Construction 4 for {{gems>25A}} \\ Good for boosting air magic. Not terribly needed since your mages already have high air magic. |
* **??Bag of Winds?? -** {{path>A5}} Construction 4 for {{gems>40A}} \\ A massive gem sink that is not worth crafting. The only reason to make this item is for a cheaper empowerment for those who already have ??Winged Helmet?? | * **??Bag of Winds?? -** {{path>A5}} Construction 4 for {{gems>40A}} \\ A cheaper empowerment for higher air magic or for those who already have ??Winged Helmet?? |
* **??Water Lens?? -** {{path>W1}} Construction 4 for {{gems>5W}} \\ Great for combat gem economy and water ritual range. | * **??Water Lens?? -** {{path>W1}} Construction 4 for {{gems>5W}} \\ Great for combat gem economy and water ritual range. |
* **??Water Bracelet?? -** {{path>W1}} Construction 6 for {{gems>5W}} \\ Apparently the cheapest magic booster in the game, and now cheaper thanks to Ice Crafters. Great help for casting ??Wolven Winter?? or ??Freezing Mist??. Also expands your ??Ice Crafter??'s repertoire. | * **??Water Bracelet?? -** {{path>W1}} Construction 6 for {{gems>5W}} \\ Apparently the cheapest magic booster in the game, and now cheaper thanks to Ice Crafters. Great help for casting ??Wolven Winter?? or ??Freezing Mist??. Also expands your ??Ice Crafter??'s repertoire. |