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charge-bonus [2022/01/21 18:45] wintermute92 |
charge-bonus [2022/09/28 17:22] (current) nunda internal links |
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====== Charge bonus ====== | ====== Charge bonus ====== | ||
- | Some weapons, usually lances, have the Damage Bonus on 1st Attack tag, commonly referred to as the charge bonus. | + | Some weapons, usually lances, have the [[Damage]] Bonus on 1st Attack tag, commonly referred to as the charge bonus. |
<WRAP box round 800px center> ==== Damage Bonus on 1st Attack ==== | <WRAP box round 800px center> ==== Damage Bonus on 1st Attack ==== | ||
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* Note that single use lances like the ??Heavy Lance?? are retained until the weapon //hits//. This includes [[Shield]] parries, making shields especially suitable for blocking lance charges. | * Note that single use lances like the ??Heavy Lance?? are retained until the weapon //hits//. This includes [[Shield]] parries, making shields especially suitable for blocking lance charges. | ||
- | * Flying units do not use combat speed based calculation even if that would have been better. | + | * [[Flying]] units do not use combat speed based calculation even if that would have been better. |
* Weapons with the //Higher charge bonus cap// also have the one-use-per-battle tag meaning that they can only be used once. If the unit misses, the weapon is still lost. | * Weapons with the //Higher charge bonus cap// also have the one-use-per-battle tag meaning that they can only be used once. If the unit misses, the weapon is still lost. | ||
* Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap. | * Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap. |