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charge-bonus [2022/01/21 18:45]
wintermute92
charge-bonus [2022/09/28 17:22] (current)
nunda internal links
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 ====== Charge bonus ====== ====== Charge bonus ======
  
-Some weapons, usually lances, have the Damage Bonus on 1st Attack tag, commonly referred to as the charge bonus.+Some weapons, usually lances, have the [[Damage]] Bonus on 1st Attack tag, commonly referred to as the charge bonus.
  
 <WRAP box round 800px center> ==== Damage Bonus on 1st Attack ==== <WRAP box round 800px center> ==== Damage Bonus on 1st Attack ====
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   * Note that single use lances like the ??Heavy Lance?? are retained until the weapon //hits//. This includes [[Shield]] parries, making shields especially suitable for blocking lance charges.    * Note that single use lances like the ??Heavy Lance?? are retained until the weapon //hits//. This includes [[Shield]] parries, making shields especially suitable for blocking lance charges. 
-  * Flying units do not use combat speed based calculation even if that would have been better. +  * [[Flying]] units do not use combat speed based calculation even if that would have been better. 
   * Weapons with the //Higher charge bonus cap// also have the one-use-per-battle tag meaning that they can only be used once. If the unit misses, the weapon is still lost.   * Weapons with the //Higher charge bonus cap// also have the one-use-per-battle tag meaning that they can only be used once. If the unit misses, the weapon is still lost.
   * Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap.   * Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap.
charge-bonus.txt ยท Last modified: 2022/09/28 17:22 by nunda