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charge-bonus [2021/09/14 13:28] joste |
charge-bonus [2022/01/21 18:45] wintermute92 |
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+ | * Note that single use lances like the ??Heavy Lance?? are retained until the weapon //hits//. This includes [[Shield]] parries, making shields especially suitable for blocking lance charges. | ||
* Flying units do not use combat speed based calculation even if that would have been better. | * Flying units do not use combat speed based calculation even if that would have been better. | ||
* Weapons with the //Higher charge bonus cap// also have the one-use-per-battle tag meaning that they can only be used once. If the unit misses, the weapon is still lost. | * Weapons with the //Higher charge bonus cap// also have the one-use-per-battle tag meaning that they can only be used once. If the unit misses, the weapon is still lost. | ||
* Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap. | * Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap. | ||
+ | * Testing has shown that units with charge bonus //do not// gain a charge bonus vs flyers. | ||
+ | * This needs further testing. First, it appears that this may be limited to innate flying, not in-battle effects like Gift of Flight. Second, flyers may be able to get a charge bonus against other flyers. | ||
{{tag> | {{tag> |