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charge-bonus [2021/10/03 07:29]
naaira No charge bonus vs flyers
charge-bonus [2022/01/21 18:45]
wintermute92
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 </WRAP> </WRAP>
  
 +  * Note that single use lances like the ??Heavy Lance?? are retained until the weapon //hits//. This includes [[Shield]] parries, making shields especially suitable for blocking lance charges. 
   * Flying units do not use combat speed based calculation even if that would have been better.    * Flying units do not use combat speed based calculation even if that would have been better. 
   * Weapons with the //Higher charge bonus cap// also have the one-use-per-battle tag meaning that they can only be used once. If the unit misses, the weapon is still lost.   * Weapons with the //Higher charge bonus cap// also have the one-use-per-battle tag meaning that they can only be used once. If the unit misses, the weapon is still lost.
   * Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap.   * Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap.
   * Testing has shown that units with charge bonus //do not// gain a charge bonus vs flyers.   * Testing has shown that units with charge bonus //do not// gain a charge bonus vs flyers.
 +  * This needs further testing. First, it appears that this may be limited to innate flying, not in-battle effects like Gift of Flight. Second, flyers may be able to get a charge bonus against other flyers.
  
 {{tag>Combat-Mechanics}} {{tag>Combat-Mechanics}}
charge-bonus.txt ยท Last modified: 2022/09/28 17:22 by nunda