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chill [2020/04/01 16:03] loggy created |
chill [2022/12/05 15:43] (current) cyborgsellout clarification-- changed "size" to "strength" and rephrased the formula |
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- | ======Chill====== | + | ======Chill |
- | {{abilities: | + | {{abilities: |
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+ | ====Strategy==== | ||
+ | The ability to quickly induce fatigue penalties during a protracted fight is very helpful. the enemy also has a higher chance to become [[Frozen]] if they stand near them for too long. | ||
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+ | This tactic of fatiguing the enemy works even better when fighting with a large group of chill aura units, as the amount of damage an enemy takes from each aura stacks. | ||
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+ | Be aware of your units will also be affected if they are in a chill aura without Cold Resistance. | ||
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+ | Going Cold is a greater way to leverage your scales if going in with chill aura units, As it increases how much chill a unit takes before getting into combat and effects a greater radius of them. | ||
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+ | Note that Having High Heat in a province of the battle is a way to reduce their effect. | ||
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+ | Chill auras do become a wasted ability if your enemy has or can give his units Cold Resistance. | ||
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