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chill [2020/08/05 18:35]
joste [Stratagy]
chill [2022/12/05 15:43] (current)
cyborgsellout clarification-- changed "size" to "strength" and rephrased the formula
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 ======Chill Aura====== ======Chill Aura======
  
-{{abilities:chill_aura.png?nolink}} Units with a chill aura radiate cold into squares surrounding them. The ability value denotes the base size of the aura, which is increased by one by each level of water magic they have and by one for each point of cold [[scales]], but decreased by heat scales. The aura inflicts points of [[armor negating]] cold [[fatigue]] [[damage]] three times per turn to anyone in the affected squares. Cold resistance counts double against this damage because it is fatigue damage. Units with a {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](3) or greater are practically immune to the effects of Chill Aura.+{{abilities:chill_aura.png?nolink}} Units with a chill aura radiate cold into squares surrounding them. The ability value denotes the base strength of the aura, which is increased by one by each level of water magic they have and by one per point of [[scales|Cold]] in a province, but decreased by [[scales|heat]]. The aura does an aoe 1 pulse 3 times/round per (temperature modified) chill aura strength. The aura inflicts ((5+ Enemy cold vulnerability)/3 roundup) + DRN points of [[armor negating]] [[fatigue]] [[damage|cold damage]] to anyone in the affected square. Cold resistance counts double against this damage because it is fatigue damage. Units with a {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](3) or greater are highly resistant to the effects of Chill Aura.
  
  
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 Be aware of your units will also be affected if they are in a chill aura without Cold Resistance. Be aware of your units will also be affected if they are in a chill aura without Cold Resistance.
  
-Going Cold is a greater way to leverage your scails if going in with chill aura units, As it increases how much chill a unit takes before getting into combat and effects a greater radius of them. +Going Cold is a greater way to leverage your scales if going in with chill aura units, As it increases how much chill a unit takes before getting into combat and effects a greater radius of them. 
  
-Note that  +Note that Having High Heat in a province of the battle is a way to reduce their effect. 
- +
-Having High Heat in a province of the battle is a way to reduce their effect. +
  
 Chill auras do become a wasted ability if your enemy has or can give his units Cold Resistance. Chill auras do become a wasted ability if your enemy has or can give his units Cold Resistance.
  
 {{tag>unit-abilities}} {{tag>unit-abilities}}
chill.1596652556.txt.gz · Last modified: 2020/08/05 18:35 by joste