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chill [2020/08/05 22:31] joste [Chill Aura] |
chill [2022/12/05 15:43] (current) cyborgsellout clarification-- changed "size" to "strength" and rephrased the formula |
======Chill Aura====== | ======Chill Aura====== |
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{{abilities:chill_aura.png?nolink}} Units with a chill aura radiate cold into squares surrounding them. The ability value denotes the base size of the aura, which is increased by one by each level of water magic they have and by one per point of [[scales|Cold]] in a province, but decreased by [[scales|heat]]. The aura inflicts ((5+ Enemy cold vulnerability)/3 roundup) + DRN points of [[armor negating]] [[fatigue]] [[damage|cold damage]] 3 times for each point of its post-Temp scales value per turn to anyone in the affected squares. Cold resistance counts double against this damage because it is fatigue damage. Units with a {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](3) or greater are practically immune to the effects of Chill Aura. | {{abilities:chill_aura.png?nolink}} Units with a chill aura radiate cold into squares surrounding them. The ability value denotes the base strength of the aura, which is increased by one by each level of water magic they have and by one per point of [[scales|Cold]] in a province, but decreased by [[scales|heat]]. The aura does an aoe 1 pulse 3 times/round per (temperature modified) chill aura strength. The aura inflicts ((5+ Enemy cold vulnerability)/3 roundup) + DRN points of [[armor negating]] [[fatigue]] [[damage|cold damage]] to anyone in the affected square. Cold resistance counts double against this damage because it is fatigue damage. Units with a {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](3) or greater are highly resistant to the effects of Chill Aura. |
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