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clouds [2022/12/26 19:07] jonarbuckle spelliing |
clouds [2022/12/26 22:21] jonarbuckle Bit more "whitespace" to make it easier on the eyes and more clear what should be read and in what order |
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- | ====== Clouds ====== | + | ====== Clouds |
- | Cloud effects apply several times per turn. | + | \\ |
+ | ---- | ||
+ | |||
+ | === Cloud effects | ||
+ | |||
+ | * To be precise, they apply 1/3 of the listed damage to the squares they affect every 1280 ticks. Since a combat round (aka: turn) is 7500 ticks, a cloud can usually apply very slightly less than 6 times per turn. A cloud will trigger four times per point of Lingering listed on the spell, so each point of Lingering can also be thought of as making the cloud last on field for 68% of a round. | ||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | **Further Information: | ||
+ | |||
+ | * Additional effects not part of the initial spell (aka: nextspells) are applied on a spell landing/ | ||
+ | |||
+ | * Lingering effects can be cast on and stack in the same square. Each cloud will trigger independently. | ||
+ | |||
+ | * A cloud " | ||
+ | |||
+ | * Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0. | ||
+ | |||
+ | * A modded cloud spell with "# | ||
+ | |||
+ | * Cloud spells that use a "Hard MR Check", | ||
+ | |||
+ | * To mod a spell to have Lingering, add 1000(multiplied by the value of Lingering you want) to its #effect. For instance, to make a Lingering 6 damage spell you would have "# | ||
- | To be precise they apply every 1280 ticks - a round is 7500, therefore they apply approximately 6 times per turn. | ||
- | A cloud takes effect four times per one lingering. Therefore each point of lingering means the cloud lasts for 0.68 of a round |