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clouds [2022/12/26 19:07] jonarbuckle spelliing |
clouds [2022/12/27 20:58] jonarbuckle spellcheck a in into an on |
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- | ====== Clouds ====== | + | ====== Clouds |
- | Cloud effects apply several times per turn. | + | \\ |
+ | ---- | ||
+ | |||
+ | === Cloud effects | ||
+ | |||
+ | * To be precise, they apply ((listed damage+2)/ | ||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | **Further Information: | ||
+ | |||
+ | * Because clouds add 2 to the listed damage before dividing and rounding down, a spell with a listed damage of 1 will deal 1 damage instead of 0, a spell with listed damage of 4 will deal 2 instead of 1, so on and so forth. | ||
+ | |||
+ | |||
+ | * Additional effects not part of the initial spell (aka: nextspells) are applied on a spell landing/ | ||
+ | |||
+ | * Lingering effects can be cast on and stack in the same square. Each cloud will trigger independently. | ||
+ | |||
+ | * A cloud " | ||
+ | |||
+ | * Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0. | ||
+ | |||
+ | * A modded cloud spell with "# | ||
+ | |||
+ | * Cloud spells that use a "Hard MR Check", | ||
+ | |||
+ | * To mod a spell to have Lingering, add 1000(multiplied by the value of Lingering you want) to its #effect. For instance, to make a Lingering 6 damage spell you would have "# | ||
- | To be precise they apply every 1280 ticks - a round is 7500, therefore they apply approximately 6 times per turn. | ||
- | A cloud takes effect four times per one lingering. Therefore each point of lingering means the cloud lasts for 0.68 of a round |