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Clouds and Lingering


Cloud effects (aka: Lingering effects) apply 1/3 of their listed damage several times per turn in the squares they affect.

  • To be precise, they apply 1/3 of the listed damage to the squares they affect every 1280 ticks. Since a combat round (aka: turn) is 7500 ticks, a cloud can usually apply very slightly less than 6 times per turn. A cloud will trigger four times per point of Lingering listed on the spell, so each point of Lingering can also be thought of as making the cloud last on field for 68% of a round.

Notes on Interactions

  • Additional effects not part of the initial spell (aka: nextspells) are applied on a spell landing/being cast, lingering clouds will NOT reapply the nextspell every time they apply damage.
  • Lingering effects, both the same and separate, can be cast on and stack in a square. Each will (FIXME test this, I assume each triggers separately based on a message from Loggy but there's a very small chance it just increases the duration?).
  • Lingering will inherently always have a ninimum of AoE 1, even when modded to be single target through the use of AoE 0.
  • To mod a spell to have Lingering, add 1000(multiplied by the value of Lingering you want (ie 6000 for Lingering 6)) to the effect you want it to have to its #effect. The Dominions 5 Modding Manual does not mention this.

TESTABLE QUESTIONS GIMME A SEC

FIXME

Does lingering damage have the ability to be traced back to the caster by effects like Protection of Geryon and Blood Vengeance?

Are Sulphur Haze and Freezing Mist somehow hardcoded to have their nextspells trigger each activation, or are those just on cast?

clouds.1672085547.txt.gz · Last modified: 2022/12/26 20:12 by jonarbuckle