This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
clouds [2022/12/26 21:13] jonarbuckle Tested stuff and added results back to the page |
clouds [2023/01/01 00:03] (current) jonarbuckle Changed the basic summary to say that the 1/3ed damage is rounded up (precise description remains same), and add Loggy's notes on "Adds AN lingering heat" in the further information section. |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Clouds and Lingering ====== | ====== Clouds and Lingering ====== | ||
+ | \\ | ||
---- | ---- | ||
- | === Cloud effects (aka: Lingering effects) apply 1/3 of their listed damage several times per turn in the squares they affect. === | + | === Cloud effects (aka: Lingering effects) apply 1/3 of their listed damage |
- | * To be precise, they apply 1/3 of the listed damage to the squares they affect every 1280 ticks. Since a combat round (aka: turn) is 7500 ticks, a cloud can usually apply very slightly less than 6 times per turn. A cloud will trigger four times per point of Lingering listed on the spell, so each point of Lingering can also be thought of as making the cloud last on field for 68% of a round. | + | * To be precise, they apply ((listed damage+2)/3), rounded down, to the squares they affect every 1280 ticks. Since a combat round (aka: turn) is 7500 ticks, a cloud can usually apply very slightly less than 6 times per turn. A cloud will trigger four times per point of Lingering listed on the spell, so each point of Lingering can also be thought of as making the cloud last on field for 68% of a round. |
---- | ---- | ||
- | **Notes on Interactions** | + | \\ |
+ | **Further Information: | ||
+ | |||
+ | * Because clouds add 2 to the listed damage before dividing and rounding down, a spell with a listed damage of 1 will deal 1 damage instead of 0, a spell with listed damage of 4 will deal 2 instead of 1, so on and so forth. | ||
* Additional effects not part of the initial spell (aka: nextspells) are applied on a spell landing/ | * Additional effects not part of the initial spell (aka: nextspells) are applied on a spell landing/ | ||
Line 15: | Line 19: | ||
* A cloud " | * A cloud " | ||
+ | |||
+ | * Three spells in the base game; ??Smokeless Flame??, ??Magma Eruption??, and ??Splash of Molten Metal?? (that' | ||
* Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0. | * Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0. | ||
- | * To mod a spell to have Lingering, add 1000(multiplied by the value of Lingering you want) to its #effect. For instance, to make a Lingering 6 capped damage spell you would have "#effect 6109", | + | * A modded cloud spell with "# |
+ | |||
+ | * Cloud spells that use a "Hard MR Check", as opposed | ||
+ | * To mod a spell to have Lingering, add 1000(multiplied by the value of Lingering you want) to its #effect. For instance, to make a Lingering 6 damage spell you would have "# | ||