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clouds [2022/12/26 21:55]
jonarbuckle MOAR NOTES (from testing.)
clouds [2023/01/01 00:03] (current)
jonarbuckle Changed the basic summary to say that the 1/3ed damage is rounded up (precise description remains same), and add Loggy's notes on "Adds AN lingering heat" in the further information section.
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 ====== Clouds and Lingering ====== ====== Clouds and Lingering ======
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-=== Cloud effects (aka: Lingering effects) apply 1/3 of their listed damage several times per turn in the squares they affect. ===+=== Cloud effects (aka: Lingering effects) apply 1/3 of their listed damage rounded up several times per turn in the squares they affect. ===
  
-  * To be precise, they apply 1/3 of the listed damage to the squares they affect every 1280 ticks. Since a combat round (aka: turn) is 7500 ticks, a cloud can usually apply very slightly less than 6 times per turn. A cloud will trigger four times per point of Lingering listed on the spell, so each point of Lingering can also be thought of as making the cloud last on field for 68% of a round. +  * To be precise, they apply ((listed damage+2)/3), rounded down, to the squares they affect every 1280 ticks. Since a combat round (aka: turn) is 7500 ticks, a cloud can usually apply very slightly less than 6 times per turn. A cloud will trigger four times per point of Lingering listed on the spell, so each point of Lingering can also be thought of as making the cloud last on field for 68% of a round. 
  
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 **Further Information:** **Further Information:**
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 +  * Because clouds add 2 to the listed damage before dividing and rounding down, a spell with a listed damage of 1 will deal 1 damage instead of 0, a spell with listed damage of 4 will deal 2 instead of 1, so on and so forth.
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   * Additional effects not part of the initial spell (aka: nextspells) are applied on a spell landing/being cast, lingering clouds will NOT reapply the nextspell every time they apply damage. Notably, this does effect ??Sulphur Haze?? and ??Freezing Mist??: they only apply their additional fatigue damage on the initial cast.   * Additional effects not part of the initial spell (aka: nextspells) are applied on a spell landing/being cast, lingering clouds will NOT reapply the nextspell every time they apply damage. Notably, this does effect ??Sulphur Haze?? and ??Freezing Mist??: they only apply their additional fatigue damage on the initial cast.
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   * A cloud "remembers" who cast it, so spells like ??Damage Reversal??, blessings like Blood Vengeance, and items like ??The Protection of Geryon?? will work correctly against Lingering effects.   * A cloud "remembers" who cast it, so spells like ??Damage Reversal??, blessings like Blood Vengeance, and items like ??The Protection of Geryon?? will work correctly against Lingering effects.
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 +  * Three spells in the base game; ??Smokeless Flame??, ??Magma Eruption??, and ??Splash of Molten Metal?? (that's the name of the extraeffect of ??Liquid Flames of Rhuax??), have an attribute that is displayed as "Adds lingering heat where it hits (<value> AN fatigue)". This attribute functions differently than normal clouds and lingering effects: it creates a cloud that lasts only two pulses, but deals the full listed amount of damage as AN heat fatigue damage.
  
   * Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0.    * Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0. 
clouds.1672091709.txt.gz · Last modified: 2022/12/26 21:55 by jonarbuckle