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clouds [2022/12/27 20:55] jonarbuckle Clouds actually add 2 before dividing and rounding down |
clouds [2023/01/01 00:03] (current) jonarbuckle Changed the basic summary to say that the 1/3ed damage is rounded up (precise description remains same), and add Loggy's notes on "Adds AN lingering heat" in the further information section. |
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- | === Cloud effects (aka: Lingering effects) apply 1/3 of their listed damage several times per turn in the squares they affect. === | + | === Cloud effects (aka: Lingering effects) apply 1/3 of their listed damage |
* To be precise, they apply ((listed damage+2)/ | * To be precise, they apply ((listed damage+2)/ | ||
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**Further Information: | **Further Information: | ||
- | * Because clouds add 2 to the listed damage before dividing and rounding down, a spell with a listed damage of 1 will deal 1 damage instead of 0, a spell with listed damage of 4 will deal 2 instead of 1, so in and so forth. | + | * Because clouds add 2 to the listed damage before dividing and rounding down, a spell with a listed damage of 1 will deal 1 damage instead of 0, a spell with listed damage of 4 will deal 2 instead of 1, so on and so forth. |
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* A cloud " | * A cloud " | ||
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+ | * Three spells in the base game; ??Smokeless Flame??, ??Magma Eruption??, and ??Splash of Molten Metal?? (that' | ||
* Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0. | * Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0. |