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clouds [2022/12/27 20:58]
jonarbuckle spellcheck a in into an on
clouds [2023/01/01 00:03] (current)
jonarbuckle Changed the basic summary to say that the 1/3ed damage is rounded up (precise description remains same), and add Loggy's notes on "Adds AN lingering heat" in the further information section.
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-=== Cloud effects (aka: Lingering effects) apply 1/3 of their listed damage several times per turn in the squares they affect. ===+=== Cloud effects (aka: Lingering effects) apply 1/3 of their listed damage rounded up several times per turn in the squares they affect. ===
  
   * To be precise, they apply ((listed damage+2)/3), rounded down, to the squares they affect every 1280 ticks. Since a combat round (aka: turn) is 7500 ticks, a cloud can usually apply very slightly less than 6 times per turn. A cloud will trigger four times per point of Lingering listed on the spell, so each point of Lingering can also be thought of as making the cloud last on field for 68% of a round.    * To be precise, they apply ((listed damage+2)/3), rounded down, to the squares they affect every 1280 ticks. Since a combat round (aka: turn) is 7500 ticks, a cloud can usually apply very slightly less than 6 times per turn. A cloud will trigger four times per point of Lingering listed on the spell, so each point of Lingering can also be thought of as making the cloud last on field for 68% of a round. 
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   * A cloud "remembers" who cast it, so spells like ??Damage Reversal??, blessings like Blood Vengeance, and items like ??The Protection of Geryon?? will work correctly against Lingering effects.   * A cloud "remembers" who cast it, so spells like ??Damage Reversal??, blessings like Blood Vengeance, and items like ??The Protection of Geryon?? will work correctly against Lingering effects.
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 +  * Three spells in the base game; ??Smokeless Flame??, ??Magma Eruption??, and ??Splash of Molten Metal?? (that's the name of the extraeffect of ??Liquid Flames of Rhuax??), have an attribute that is displayed as "Adds lingering heat where it hits (<value> AN fatigue)". This attribute functions differently than normal clouds and lingering effects: it creates a cloud that lasts only two pulses, but deals the full listed amount of damage as AN heat fatigue damage.
  
   * Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0.    * Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0. 
clouds.1672174732.txt.gz · Last modified: 2022/12/27 20:58 by jonarbuckle