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combat-magic [2022/04/14 07:33]
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combat-magic [2023/02/07 18:06] (current)
tlagnoj [Combat Magic Workflow]
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   - The game checks if any potential targets are within range.   - The game checks if any potential targets are within range.
   - The mage's current path level is checked to determine if the mage is able to cast the spell at all.    - The mage's current path level is checked to determine if the mage is able to cast the spell at all. 
-  - If the spell requires [[gems]], those are spent. If the mage has additional gems those may be spent to help cast the spell.+  - If the spell requires [[gems]], those are spent. If the mage has additional gems those may be spent to help cast the spell. The gems are consumed at the point of casting.
   - The casting point for the spell is calculated. It is approximately half the total casting time.   - The casting point for the spell is calculated. It is approximately half the total casting time.
   - If the mage takes damage before the casting point a check is made to determine if the spellcast was interrupted.   - If the mage takes damage before the casting point a check is made to determine if the spellcast was interrupted.
combat-magic.txt · Last modified: 2023/02/07 18:06 by tlagnoj