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combat-magic [2021/10/27 21:02] naaira [Fatigue] |
combat-magic [2022/04/14 07:27] nunda [Combat Magic] combat summon link |
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======Combat Magic====== | ======Combat Magic====== | ||
- | Battle magic can only be cast during a tactical battle. | + | Battle magic can only be cast during a tactical battle. |
Some battle spells affect the whole battlefield and are termed [[battle enchantment]]s. | Some battle spells affect the whole battlefield and are termed [[battle enchantment]]s. | ||
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When a spell has been succesfully cast the spell' | When a spell has been succesfully cast the spell' | ||
==== Fatigue ==== | ==== Fatigue ==== | ||
- | Just like attacking in combat, casting spells in battle incurs [[fatigue]]. And just like all other units a mage that reaches **100 fatigue** will pass out. For this reason, fatigue management is very important for spellcasters. It is often the limiting factor in combat, and higher-pathed mages thus have an advantage in that they incur less fatigue. | + | Just like attacking in combat, casting spells in battle incurs [[fatigue]]. And just like all other units, a mage that reaches **100 fatigue** will pass out. For this reason, fatigue management is very important for spellcasters. It is often the limiting factor in combat, and higher-pathed mages thus have an advantage in that they incur less fatigue. |
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- | Each spell has a listed fatigue cost which a caster incurs when casting that spell. | + | * In other words, having an extra skill level means the mage suffers only half fatigue. |
- | + | * Two extra skill levels means he suffers only 1/3 as much. | |
- | Spellcasters also incur fatigue equal to their base [[Encumbrance]] value + 2 x Encumbrance value of any armor worn for each spell cast. This is not subject to reduction by skill bonuses. | + | * Three extra is ¼, and so forth. |
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- | Finally there is a random component that might increase the fatigue cost of a spell. | + | |
Various factors may affect this basic calculation: | Various factors may affect this basic calculation: | ||
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* Some effects might incur a fatigue penalty to spellcasters. Most notably Fire spells cost double when cast during a ??Rain??. | * Some effects might incur a fatigue penalty to spellcasters. Most notably Fire spells cost double when cast during a ??Rain??. | ||
- | <WRAP box 800px center> | + | {{template>spellfatigue}} |
- | <WRAP column 120px rightalign> | + | |
- | +/- 10% per scale in [[Scales|Drain]] or [[Scales|Magic]] \\ | + | |
- | + Base [[Encumbrance]] \\ | + | |
- | + 2 x Armor [[Encumbrance]] value \\ | + | |
- | + [[Temperature|Cold]] / [[Temperature|Heat]] penalties \\ | + | |
- | + Other [[fatigue]] modifiers \\ | + | |
- | + a random component | + | |
- | </WRAP> | + | |
Spells that reduce fatigue, like ?? | Spells that reduce fatigue, like ?? | ||
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===== Communions ===== | ===== Communions ===== | ||
Joining a communion significantly changes spellcasting in different ways. It boosts the path level of communion masters and spreads the fatigue cost between masters and slaves. Please refer to the [[Communions]] page for an in-depth explanation. | Joining a communion significantly changes spellcasting in different ways. It boosts the path level of communion masters and spreads the fatigue cost between masters and slaves. Please refer to the [[Communions]] page for an in-depth explanation. | ||
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+ | {{template> |