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combat-magic [2021/10/27 21:05] naaira [Fatigue] |
combat-magic [2022/04/14 07:33] nunda links |
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======Combat Magic====== | ======Combat Magic====== | ||
- | Battle magic can only be cast during a tactical battle. | + | Battle |
Some battle spells affect the whole battlefield and are termed [[battle enchantment]]s. | Some battle spells affect the whole battlefield and are termed [[battle enchantment]]s. | ||
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Certain spells have specific requirements to who they can affect. E.g. ??Dust to Dust?? only affects [[undead]] units within range. When attempting to cast a scripted spell, if no available targets are within range the mage will skip casting that spell. | Certain spells have specific requirements to who they can affect. E.g. ??Dust to Dust?? only affects [[undead]] units within range. When attempting to cast a scripted spell, if no available targets are within range the mage will skip casting that spell. | ||
- | When picking a target the mage will generally go for the square with the highest damage potential. This means that units with high hit points per square and no elemental resistances are more likely to be targeted by damage spells than other units. | + | When picking a target the mage will generally go for the square with the highest damage potential. This means that units with high [[units-attributes# |
* Note that the AI will regard units with high amounts of elemental resistance as being immune to spells of that damage type, even when they are clearly not. The AI might refuse to cast elemental damage spells if all possible targets have high elemental resistance. | * Note that the AI will regard units with high amounts of elemental resistance as being immune to spells of that damage type, even when they are clearly not. The AI might refuse to cast elemental damage spells if all possible targets have high elemental resistance. | ||
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* Some effects might incur a fatigue penalty to spellcasters. Most notably Fire spells cost double when cast during a ??Rain??. | * Some effects might incur a fatigue penalty to spellcasters. Most notably Fire spells cost double when cast during a ??Rain??. | ||
- | <WRAP box 800px center> | + | {{template>spellfatigue}} |
- | <WRAP column 120px rightalign> | + | |
- | +/- 10% per scale in [[Scales|Drain]] or [[Scales|Magic]] \\ | + | |
- | + Base [[Encumbrance]] \\ | + | |
- | + 2 x Armor [[Encumbrance]] value \\ | + | |
- | + [[Temperature|Cold]] / [[Temperature|Heat]] penalties \\ | + | |
- | + Other [[fatigue]] modifiers \\ | + | |
- | + a random component | + | |
- | </WRAP> | + | |
Spells that reduce fatigue, like ?? | Spells that reduce fatigue, like ?? | ||
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===== Communions ===== | ===== Communions ===== | ||
Joining a communion significantly changes spellcasting in different ways. It boosts the path level of communion masters and spreads the fatigue cost between masters and slaves. Please refer to the [[Communions]] page for an in-depth explanation. | Joining a communion significantly changes spellcasting in different ways. It boosts the path level of communion masters and spreads the fatigue cost between masters and slaves. Please refer to the [[Communions]] page for an in-depth explanation. | ||
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+ | {{template> |