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combat-mechanics [2021/09/15 23:30]
naaira [Preventing damage]
combat-mechanics [2022/01/26 23:14]
naaira [Melee Attacks]
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 ====== Combat Mechanics ====== ====== Combat Mechanics ======
  
-Anytime a sword is swung, an arrow is shot or a spell is cast a series of rolls are made to determine whether the action is succesful and whether damage is caused. Most rolls involve the [[dominions-random-number|Dominions Random Number]] or DRN. To fully understand Combat Mechanics start by reading up on how the DRN is calculated.+Anytime a sword is swung, an arrow is shot or a spell is cast a series of rolls are made to determine whether the action is successful and whether damage is caused. Most rolls involve the [[dominions-random-number|Dominions Random Number]] or DRN. To fully understand Combat Mechanics start by reading up on how the DRN is calculated.
  
 All offensive abilities in the game basically functions in the same way: All offensive abilities in the game basically functions in the same way:
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-==== Melee Attacks ==== +==== Attack rolls ==== 
-For melee attacks the attacker makes an [[attack roll]] at the same time as the defender makes a [[defense roll]]. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses.  +For melee attacks the attacker makes an [[attack roll]] at the same time as the defender makes a [[defence roll]]. These are compared. If the attack roll (with modifiers) is greater than the defence roll, it hits. If not, it misses. 
-  * [[Fatigue]] can affect both the attacker and defender negatively. + 
-  * Getting attacked by multiple attacks at once can [[harassment|harass]] down a unit's defense skill making it easier to hit - and can open up for critical strikes. +{{template>attackroll}}  
-  * Wielding [[multiple attacks|multiple weapons]] can make it harder to hit.  +  * Various effects can increase or decrease the [[melee-roll#Attack modifiers|attack]] and [[melee-roll#defense modifiers|defense modifiers]] skills of units.
-  * Fighting [[underwater]] can give penalties based on the [[physical damage types|weapon used]] +
-  * Various effects can lower the attack and defense skills of units, such as ??Darkness??.+
   * Defenders with long weapons can [[repel]] attackers, preventing the attack from happening.   * Defenders with long weapons can [[repel]] attackers, preventing the attack from happening.
   * [[defensive effects order|Defensive abilities]] (such as [[ethereal|etherealness]]), spells (such as ??Astral Shield?? or ??Fire Shield??) and items (such as ??Vine Shield??) can prevent an attacker from attacking or punish the attacker.   * [[defensive effects order|Defensive abilities]] (such as [[ethereal|etherealness]]), spells (such as ??Astral Shield?? or ??Fire Shield??) and items (such as ??Vine Shield??) can prevent an attacker from attacking or punish the attacker.
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 ==== Ranged Combat & Spellcasting ==== ==== Ranged Combat & Spellcasting ====
  
-Ranged combat and [[combat-magic|spellcasting]] are different from melee combat in that they do not use defense values. Instead, a [[precision roll]] is used to determine which square a missile or spell hits.+Ranged combat and [[combat-magic|spellcasting]] are different from melee combat in that they do not use defence values. Instead, a [[precision roll]] is used to determine which square a missile or spell hits.
   * Shields can [[precision roll|prevent]] ranged weapons from striking true.   * Shields can [[precision roll|prevent]] ranged weapons from striking true.
   * Every point of [[precision roll|precision]] above 10 counts for double.   * Every point of [[precision roll|precision]] above 10 counts for double.
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   * [[Defensive effects order|Defensive spells and effects]] like ??Twist Fate??, ??Mossbody?? and ??Mistform?? can prevent or decrease damage taken.   * [[Defensive effects order|Defensive spells and effects]] like ??Twist Fate??, ??Mossbody?? and ??Mistform?? can prevent or decrease damage taken.
  
-^  Combat Mechanics  ^^^ +^  Combat Mechanics                                                                                                                                                                                                                                                                                      ||| 
-| **Rolling to hit** | //[[attack roll|Melee attacks]]// | [[:Attack Roll]] • [[:Fatigue]] • [[:Multiple Attacks]] • [[:Repel]] • [[:Trample]] • [[:Area of Effect]] • [[:Melee Attack Penalties]] |  +| **Rolling to hit**      | //[[attack roll|Melee attacks]]//                     | [[:Attack Roll]] • [[:Fatigue]] • [[:Multiple Attacks]] • [[:Repel]] • [[:Trample]] • [[:Area of Effect]] • [[:Melee Attack Penalties]]                                                                                
-| ::: | //[[precision roll|Ranged attacks & Spellcasting]]// | [[:Precision]] • [[:Air Shield]] • [[:Area of Effect]] • [[:Storm]] • [[:Ranged Attack Penalties]] | +| :::                     | //[[precision roll|Ranged attacks & Spellcasting]]//  | [[:Precision]] • [[:Air Shield]] • [[:Area of Effect]] • [[:Storm]] • [[:Ranged Attack Penalties]]                                                                                                                     
-| **[[:Damage]]** | //[[:Physical]]// | [[damage type#Blunt damage|Blunt]] • [[damage type#slashing damage|Slashing]] • [[damage type#piercing damage|Piercing]] • [[damage type#untyped damage|Untyped]] | +| **[[:Damage]]**         | //[[:Physical]]//                                     | [[damage type#Blunt damage|Blunt]] • [[damage type#slashing damage|Slashing]] • [[damage type#piercing damage|Piercing]] • [[damage type#untyped damage|Untyped]]                                                      
-| ::: | //[[:Elemental ]]// | [[damage type#fire damage|Fire]] • [[damage type#shock damage|Shock]] • [[damage type#cold damage|Cold]] • [[damage type#poison damage|Poison]] • [[damage type#acid damage|Acid]] • [[damage type#salt damage|Salt]] | +| :::                     | //[[:Elemental]]//                                    | [[damage type#fire damage|Fire]] • [[damage type#shock damage|Shock]] • [[damage type#cold damage|Cold]] • [[damage type#poison damage|Poison]] • [[damage type#acid damage|Acid]] • [[damage type#salt damage|Salt]]  
-| ::: | //[[:Damage Tags ]]// | [[:Armor Piercing]] • [[:Armor Negating]] • [[:Magic]] • [[:Fatigue Damage]] • [[:Life Drain]] • [[:Paralysis]] • [[:Soul Slaying]] • [[:Ignores Shield]] • [[:Charge Bonus]] | +| :::                     | //[[:Damage Tags]]//                                  | [[:Armor Piercing]] • [[:Armor Negating]] • [[:Magic]] • [[:Fatigue Damage]] • [[:Life Drain]] • [[:Paralysis]] • [[:Soul Slaying]] • [[:Ignores Shield]] • [[:Charge Bonus]]                                          
-::: | //[[:Damage Prevention]]// | [[:Protection]] • [[:Defense Roll]] • [[:Physical Resistance]] • [[Elemental Resistance]] • [[Magic Resistance]] • [[Shield|Shields]] • [[:Protective Force]] • [[Defensive effects order|Defensive Spells and Effects]] |+| [[:Damage Prevention]]  | //Basic//                                             | [[:Protection]] • [[:Defence Roll|Defence]] • [[Shield|Shields]]                                                                                                                                                       | 
 +| :::                     | //[[Resistances]]//                                   [[:Physical Resistance]] • [[Elemental Resistance]] • [[Magic Resistance]]                                                                                                                                             | 
 +| :::                     | //Other//                                             | [[:Protective Force]] • [[:Mistform]] • [[:Mossbody]] • [[:Mirror Image]] • [[:Luck]] • [[:Ethereal]] • [[Defensive effects order]] • [[awe]]                                                                          |
  
 {{tag>Combat-Mechanics}} {{tag>Combat-Mechanics}}
combat-mechanics.txt · Last modified: 2022/01/26 23:16 by naaira