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communions [2021/10/06 21:53] dude Add ?? to create tooltips |
communions [2022/04/25 10:18] naaira [Calculating Spell Fatigue Cost] |
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====== Communions ====== | ====== Communions ====== | ||
- | Communions are a way for a mage to increase their magic paths during a battle and significantly reduce [[fatigue]] casting [[spells]]. The mage accomplishes this by enlisting / conscripting | + | Communions are a way for mages to increase their magic power in combat. A communion |
- | Access to higher level magic paths allows mages to both cast spells that they otherwise | + | Forming a communion has several benefits: |
+ | * Communion masters will have their magic paths increased significantly depending on the number of communion slaves. This can give the masters access | ||
+ | * When a communion master casts a spell with an [[AoE|Area of Effect: Caster]] it will apply the spell effect | ||
+ | * [[Fatigue]] from spellcasting is shared with the slaves in the communion. Thus the communion masters may cast for longer before passing out from fatigue. | ||
- | Being able to share fatigue out amongst slaves permits many more spells | + | For all its upsides there are a few downsides |
+ | * Each mage used as a communion slave is a mage not casting | ||
+ | * Communion slaves rarely make it off the field on a rout due to accumulating too much fatigue. | ||
- | ===== How To Enter Communions | + | ===== Forming a Communion |
- | There are several paths a mage can utilise to enter a communion, either as a {{abilities: | + | There are several paths a mage can utilise to enter a communion, either as a master or a slave. There is only one communion per side (attacker or defender). All Masters on a side use all slaves on the same side to aid in spell casting. So blood mages who cast Sabbath Slave can be drained by mages who cast Communion Master etc. |
+ | {{template> | ||
- | ^ Becoming a Master | + | * Some mages such as the ??Phlegran Oppressor?? have the Communion Master |
- | | ??Communion Master?? | ?? | + | |
- | | ?? | + | * The ??Sabbath |
- | | ??Chorus Master?? | + | |
- | | Trait: Communion Master | + | |
- | | ??Crystal Matrix?? | + | |
- | | ??Crystal Heart?? | + | |
- | Notes: | + | Players should take into account the [[combat magic# |
- | * If a Chorus Slave " | + | <WRAP column 35px>{{ : |
- | * [[divine-magic|Holy]] magic //is// boosted by communions, but only if the master | + | <WRAP box>**Whose communion? |
+ | Currently communion slaves will stay paralyzed as long as **any** communion master | ||
+ | ===== Communion Path Boost ===== | ||
+ | Masters in a communion gain an increase to their magic paths. A communion | ||
- | * Some commanders have a communion master trait, and some commanders and units have a communion slave trait. These traits automatically include a mage in communions at the very start of the battle (before any other spells are cast). | + | {{template> |
- | * Items that convey | + | <WRAP column 35px>{{ : |
- | * Players should take into account the [[casting time]] of entry spells when planning communion scripting. In particular, a master who enters using a trait or item (at the start of combat), could find that the blood slaves (150% casting time) aren't all online when they cast their first spell. Items that reduce spell casting time like the ??Crown of the Magi?? also affect calculations. | + | ===== Slaves Receive Self-Buffs ===== |
- | * The ??Sabbath Slave?? and ??Sabbath Master?? spells inherently cost 100 fatigue due to requiring one [[blood slave]] each. This can be significant as it can make a master unable to cast further spells immediately in provinces without magic [[scales]]. | + | An additional effect of communions is that any spell cast by a communion master with Area of Effect: Caster will be applied to all slaves in the communion as well. Spells like ??Personal Regeneration??, ??Summon Earthpower??, |
+ | However, the most notorious use of this feature is with the ?? | ||
- | ===== Path Boost Formula ===== | ||
- | A communion master gains n extra levels in each of his or her known magic paths for every 2ⁿ slaves in the communion. This is true for each communion master in the communion. Note that the maximum path boost from communions is 6. | ||
- | ^ Number of Slaves | + | ===== Fatigue |
- | | 2 | 1 | | + | |
- | | 4 | 2 | | + | |
- | | 8 | 3 | | + | |
- | | 16 | 4 | | + | |
- | | 32 | 5 | | + | |
- | | 64 | 6 | | + | |
- | ===== Fatigue | + | |
- | Whenever a communion mage casts a spell, the fatigue from that spell is equally | + | Whenever a communion mage casts a spell, the fatigue from that spell is distributed among the communion slaves and the master |
+ | - First the [[combat magic# | ||
+ | - Afterwards the fatigue cost is distributed between the master and all communion slaves. | ||
- | Fatigue | + | ==== Calculating Spell Fatigue |
+ | When calculating | ||
+ | * For example, a {{path>D3}} mage casting a {{path>D2}} spell will normally | ||
+ | * If that same mage joins a communion | ||
+ | {{template> | ||
- | The slave caster level does have an impact on how much fatigue they receive, after previously described calculations have occurred. If a D2 mage is a communion slave for our caster who casts a D2 spell, then that D2 slave gets no bonus fatigue. This means that if our comm master would distribute 10 fatigue to each slave, then this slave receives 10 fatigue. If our comm slave would be able to overcast the spell, for example if the slave is D3 or higher, then the slave will receive half the fatigue, which in this example would be 5. Additional levels will not further reduce the fatigue gain. If the comm slave is 1 level lower, for example a D1 mage, then the fatigue is doubled. In this case, that means 20 fatigue. If the slave is 2+ levels lower or does not have the correct path at all, then fatigue will be quadrupled, so a slave who has only S1 in this communion would receive 40 fatigue. | ||
- | ---- | + | <WRAP column half> |
+ | <WRAP box> | ||
+ | ==== Spellsingers ==== | ||
+ | Spellsinger masters halve the cost of spells cast. This effect remains in communions | ||
+ | </ | ||
+ | <WRAP column half> | ||
+ | <WRAP box> | ||
+ | ==== Innate Spellcasters ==== | ||
+ | Innate spellcaster masters double the fatigue cost for slaves. They can also never be made communion slaves. | ||
+ | </ | ||
+ | ==== Distributing Fatigue ==== | ||
+ | Once the spell cost has been calculated the fatigue is now distributed between the master and all the slaves. First the fatigue cost is divided by the total numbers of slaves plus the master. This is the amount of fatigue the master receives plus any penalties for wearing armor, casting in extreme heat etc. | ||
+ | * E.g. a master with four communion slaves would get a fifth of the spell fatigue cost. | ||
- | The above information is slightly incorrect... | + | The amount of fatigue each slave receives depends on their current path level // |
- | (The correct version of the fatigue calculations is centered around the following 4 conditions). | + | {{template>communionslavefatigue}} |
- | *Caster level/ | + | |
- | *Caster level > Slave level (If the above condition is not fulfilled but the caster level is higher than the slave level, then the fatigue is doubled). | + | |
- | *Caster level = Slave level (Fatigue is normal). | + | |
- | *Caster level < Slave level (Fatigue is halved). | + | |
- | NOTICE : The Caster level/2 is actually rounded down for odd numbers of caster levels. This means that master of path one will have the calculations 1/2 = 0.5 ~= 0. And 0 is not higher than 0, so slaves with no paths will only get double fatigue from path one masters, not quadruple. | ||
- | ---- | + | NOTICE : The Caster level / 2 is actually rounded down for odd numbers of caster levels. This means that master of path one will have the calculations 1/2 = 0.5 ~= 0. And 0 is not higher than 0, so slaves with no paths will only get double fatigue from path one masters, not quadruple. |
- | Communion slaves tend to be valuable, so it is important to consider fatigue distributions inn order to avoid killing | + | ==== Fatigue damage ==== |
+ | Once a mage enters a communion as a slave, he or she is essentially stuck in the communion. | ||
- | ===== Turbo Communions ===== | + | There are a few ways of preventing fatigue damage or mitigating the harmful effects: |
+ | * Using only masters that share paths with the slaves will reduce the fatigue cost of slaves. | ||
+ | * Using more slaves in a communion divides the fatigue cost further. | ||
+ | * Boosting the path levels of slaves relative to the masters will reduce the fatigue cost of spells. This can be done by having one master cast a path-boosting spell like ??Power of the Sphere?? or ??Phoenix Power?? | ||
+ | * A master casting ?? | ||
+ | * Adding [[Reinvigoration]] through a bless, items or a master casting ??Summon Earthpower?? | ||
+ | * ??Personal Regeneration?? | ||
+ | * ??Enlarge?? gives the slave more hit points which lessens the chance of afflictions. Combines with ??Personal Regeneration?? | ||
+ | * Casting ??Life after Death?? ensures that even if the slave dies to fatigue damage it may serve in death as well. Note that mages with the Communion Slave ability will lose that ability upon death. | ||
+ | * Giving your masters a bow to shoot with after their script is finished, so they don't drop high-fatigue or out-of-path spells off-script | ||
+ | * Casting cold or fire resistance may help the slaves survive longer when fighting in Cold or Heat provinces. | ||
- | Fatigue over 200 will damage your communion slaves and eventually kill them, at a rate 1 damage per 50 fatigue, with an additional guaranteed 1 damage per cast. However, if the slave has a very high hp pool and regeneration, | + | <WRAP group> |
+ | <WRAP column twothirds> | ||
+ | <WRAP box> | ||
+ | ==== Turbo Communions ==== | ||
- | The most classic example of this is in Niefelheim/ | + | When battles go long communion slaves tend to die to fatigue damage. However, if the slave has a very high hp pool and regeneration, then it becomes possible |
- | ===== Exiting Communions ===== | + | The most classic example of turbo communions is the Niefelheim/ |
- | Once a communion | + | The rule of thumb when using turbo communions is that each slave can support |
+ | </ | ||
+ | <WRAP column third>< | ||
+ | The ??Soul Vortex?? spell allows a Death mage to siphon HP and replenish | ||
- | ===== Slaves Receive Self-Buffs ===== | + | If your communion slaves are surrounded by high HP / regenerating bodyguards (e.g. ??Lamia??s or ??Vine Ogre??s), and a Death master casts ??Soul Vortex??, the slaves can act as Soul Vortex Batteries, replenishing hit points continuously at the cost of their less valuable bodyguards.</ |
- | An additional effect of communions is that any spell cast by a communion master with the " | + | ===== Exiting Communions ===== |
- | ==== Keeping Slaves Safe From Their Masters ==== | + | Once a communion slave has entered a communion, they become helpless and cannot take any actions of their own. The communion otherwise lasts for as long as there is at least one communion slave and one communion master still on the field. Whenever the last communion master dies or retreats - thus ending the communion - each slave becomes freed to act on their own again. However they immediately take 3d50 fatigue damage - that is, a number between 3 and 150 which centers around 75 - and are stunned for one round. This is due to the " |
- | Ways to keep your slaves | + | <WRAP box center 800px> |
- | + | <WRAP column 35px>{{ : | |
- | * ??Personal Regeneration?? | + | </ |
- | * ??Soul Vortex?? to siphon HP from regenerating body guards. | + | {{template> |
- | * ??Summon Earthpower?? | + | |
- | * ?? | + | |
- | * ??Enlarge?? for more HP | + | |
- | * Using more slaves | + | |
- | * Path-boosting spells in case your slaves have paths in the spells cast. | + | |
- | * Cold/heat resistance spells | + | |
- | * ??Relief?? | + | |
- | * ??Life after Death?? | + | |
- | * Giving your masters a bow to shoot with after their script is finished, so they don't drop high-fatigue or out-of-path spells off-script | + |