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communions [2021/10/27 23:03] naaira [Communions] |
communions [2022/04/25 10:18] naaira [Calculating Spell Fatigue Cost] |
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There are several paths a mage can utilise to enter a communion, either as a master or a slave. There is only one communion per side (attacker or defender). All Masters on a side use all slaves on the same side to aid in spell casting. So blood mages who cast Sabbath Slave can be drained by mages who cast Communion Master etc. | There are several paths a mage can utilise to enter a communion, either as a master or a slave. There is only one communion per side (attacker or defender). All Masters on a side use all slaves on the same side to aid in spell casting. So blood mages who cast Sabbath Slave can be drained by mages who cast Communion Master etc. | ||
- | <WRAP box 800px center> ==== Entering a Communion ==== | + | {{template>formingcommunion}} |
- | <WRAP column half> | + | |
- | <WRAP centeralign> | + | |
- | <WRAP group> | + | |
- | <WRAP column third rightalign> | + | |
- | <WRAP column twothirds>?? | + | |
- | ??Sabbath Master?? \\ | + | |
- | ??Chorus Master?? </ | + | |
- | <WRAP group> | + | |
- | <WRAP column third rightalign> | + | |
- | Communion Master</ | + | |
- | <WRAP group> | + | |
- | <WRAP column third rightalign> | + | |
- | ??Crystal Heart?? \\ | + | |
- | ?? | + | |
- | </ | + | |
- | <WRAP centeralign> | + | |
- | {{abilities: | + | |
- | <WRAP group> | + | |
- | <WRAP column third rightalign> | + | |
- | <WRAP column twothirds>?? | + | |
- | ??Sabbath Slave?? \\ | + | |
- | ??Chorus Slave?? </ | + | |
- | <WRAP group> | + | |
- | <WRAP column third rightalign> | + | |
- | <WRAP column twothirds> | + | |
- | </ | + | |
- | <WRAP group> | + | |
- | <WRAP column third rightalign> | + | |
- | <WRAP column twothirds>?? | + | |
- | </ | + | |
- | </ | + | |
- | </ | + | |
- | </ | + | |
* Some mages such as the ??Phlegran Oppressor?? have the Communion Master trait. Similarly some mages like the ??Shackled Mage?? and units like the ??Theurg Communicant?? | * Some mages such as the ??Phlegran Oppressor?? have the Communion Master trait. Similarly some mages like the ??Shackled Mage?? and units like the ??Theurg Communicant?? | ||
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Players should take into account the [[combat magic# | Players should take into account the [[combat magic# | ||
- | <WRAP column 35px>{{ : | + | <WRAP column 35px>{{ : |
+ | <WRAP box> | ||
+ | Currently communion slaves will stay paralyzed as long as **any** communion master is still present on the battlefield, | ||
===== Communion Path Boost ===== | ===== Communion Path Boost ===== | ||
Masters in a communion gain an increase to their magic paths. A communion master gains n extra levels in each of his or her known magic paths for every 2ⁿ slaves in the communion. This is true for each communion master in the communion. Note that the maximum path boost from communions is 6. | Masters in a communion gain an increase to their magic paths. A communion master gains n extra levels in each of his or her known magic paths for every 2ⁿ slaves in the communion. This is true for each communion master in the communion. Note that the maximum path boost from communions is 6. | ||
- | <WRAP box 400px center> ==== Path Boost in Communions ==== | + | {{template>communionpathboost}} |
- | <WRAP column half centeralign> | + | |
- | {{abilities: | + | |
- | <WRAP column half centeralign> | + | |
- | {{abilities: | + | |
- | </ | + | |
<WRAP column 35px>{{ : | <WRAP column 35px>{{ : | ||
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* If that same mage joins a communion with four slaves that mage's death path is boosted from {{path> | * If that same mage joins a communion with four slaves that mage's death path is boosted from {{path> | ||
{{template> | {{template> | ||
+ | |||
+ | |||
+ | <WRAP column half> | ||
+ | <WRAP box> | ||
+ | ==== Spellsingers ==== | ||
+ | Spellsinger masters halve the cost of spells cast. This effect remains in communions | ||
+ | </ | ||
+ | <WRAP column half> | ||
+ | <WRAP box> | ||
+ | ==== Innate Spellcasters ==== | ||
+ | Innate spellcaster masters double the fatigue cost for slaves. They can also never be made communion slaves. | ||
+ | </ | ||
==== Distributing Fatigue ==== | ==== Distributing Fatigue ==== | ||
Once the spell cost has been calculated the fatigue is now distributed between the master and all the slaves. First the fatigue cost is divided by the total numbers of slaves plus the master. This is the amount of fatigue the master receives plus any penalties for wearing armor, casting in extreme heat etc. | Once the spell cost has been calculated the fatigue is now distributed between the master and all the slaves. First the fatigue cost is divided by the total numbers of slaves plus the master. This is the amount of fatigue the master receives plus any penalties for wearing armor, casting in extreme heat etc. | ||
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The amount of fatigue each slave receives depends on their current path level // | The amount of fatigue each slave receives depends on their current path level // | ||
- | <WRAP box 800px center>==== Communion Slave Fatigue Multiplier ==== | + | {{template>communionslavefatigue}} |
- | <WRAP group> | + | |
- | <WRAP column half rightalign> | + | |
- | <WRAP group> | + | |
- | <WRAP column half rightalign> | + | |
- | <WRAP group> | + | |
- | <WRAP column half rightalign> | + | |
- | <WRAP group> | + | |
- | <WRAP column half rightalign> | + | |
- | </ | + | |
NOTICE : The Caster level / 2 is actually rounded down for odd numbers of caster levels. This means that master of path one will have the calculations 1/2 = 0.5 ~= 0. And 0 is not higher than 0, so slaves with no paths will only get double fatigue from path one masters, not quadruple. | NOTICE : The Caster level / 2 is actually rounded down for odd numbers of caster levels. This means that master of path one will have the calculations 1/2 = 0.5 ~= 0. And 0 is not higher than 0, so slaves with no paths will only get double fatigue from path one masters, not quadruple. | ||
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* Casting cold or fire resistance may help the slaves survive longer when fighting in Cold or Heat provinces. | * Casting cold or fire resistance may help the slaves survive longer when fighting in Cold or Heat provinces. | ||
- | + | < | |
- | < | + | |
<WRAP column twothirds> | <WRAP column twothirds> | ||
+ | <WRAP box> | ||
==== Turbo Communions ==== | ==== Turbo Communions ==== | ||
- | When battles go long communion slaves tend to die to fatigue damage. However, if the slave has a very high hp pool and regeneration, | + | When battles go long communion slaves tend to die to fatigue damage. However, if the slave has a very high hp pool and regeneration, |
- | The most classic example of turbo communions is the Niefelheim/ | + | The most classic example of turbo communions is the Niefelheim/ |
The rule of thumb when using turbo communions is that each slave can support a total number of masters equal to their **hit points regenerated per turn**. | The rule of thumb when using turbo communions is that each slave can support a total number of masters equal to their **hit points regenerated per turn**. | ||
- | </ | + | </ |
- | <WRAP column third> | + | <WRAP column third>< |
The ??Soul Vortex?? spell allows a Death mage to siphon HP and replenish fatigue from surrounding units. Since the spell has Area of Effect: Caster it can be used to create Soul Vortex Batteries. | The ??Soul Vortex?? spell allows a Death mage to siphon HP and replenish fatigue from surrounding units. Since the spell has Area of Effect: Caster it can be used to create Soul Vortex Batteries. | ||
- | If your communion slaves | + | If your communion slaves |
===== Exiting Communions ===== | ===== Exiting Communions ===== | ||
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Once a communion slave has entered a communion, they become helpless and cannot take any actions of their own. The communion otherwise lasts for as long as there is at least one communion slave and one communion master still on the field. Whenever the last communion master dies or retreats - thus ending the communion - each slave becomes freed to act on their own again. However they immediately take 3d50 fatigue damage - that is, a number between 3 and 150 which centers around 75 - and are stunned for one round. This is due to the " | Once a communion slave has entered a communion, they become helpless and cannot take any actions of their own. The communion otherwise lasts for as long as there is at least one communion slave and one communion master still on the field. Whenever the last communion master dies or retreats - thus ending the communion - each slave becomes freed to act on their own again. However they immediately take 3d50 fatigue damage - that is, a number between 3 and 150 which centers around 75 - and are stunned for one round. This is due to the " | ||
- | <WRAP column 35px>{{ : | + | <WRAP box center 800px> |
- | + | <WRAP column 35px>{{ : | |
+ | </ | ||
+ | {{template> |