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communions [2021/11/22 23:32]
wigglefig
communions [2022/12/27 00:53] (current)
thelistener Minimum communion fatigue clause
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 There are several paths a mage can utilise to enter a communion, either as a master or a slave. There is only one communion per side (attacker or defender). All Masters on a side use all slaves on the same side to aid in spell casting. So blood mages who cast Sabbath Slave can be drained by mages who cast Communion Master etc. There are several paths a mage can utilise to enter a communion, either as a master or a slave. There is only one communion per side (attacker or defender). All Masters on a side use all slaves on the same side to aid in spell casting. So blood mages who cast Sabbath Slave can be drained by mages who cast Communion Master etc.
-<WRAP box 800px center> ==== Entering a Communion ==== +{{template>formingcommunion}}
-<WRAP column half> +
-<WRAP centeralign>{{abilities:communion_master.png?nolink}} \\ **Becoming a Master** </WRAP> +
-<WRAP group> +
-<WRAP column third rightalign>**Spells:**</WRAP> +
-<WRAP column twothirds>??Communion Master?? \\ +
-??Sabbath Master?? \\ +
-??Chorus Master?? </WRAP></WRAP> +
-<WRAP group> +
-<WRAP column third rightalign>**Abilities:**</WRAP><WRAP column twothirds> +
-Communion Master</WRAP></WRAP> +
-<WRAP group> +
-<WRAP column third rightalign>**Items:**</WRAP><WRAP column twothirds>??Crystal Matrix?? \\ +
-??Crystal Heart?? \\ +
-??Oppressors Headband?? </WRAP></WRAP> +
-</WRAP><WRAP column half> +
-<WRAP centeralign> +
-{{abilities:communion_slave.png?nolink}} \\ **Becoming a Slave** </WRAP> +
-<WRAP group> +
-<WRAP column third rightalign>**Spells:**</WRAP> +
-<WRAP column twothirds>??Communion Slave?? \\ +
-??Sabbath Slave?? \\ +
-??Chorus Slave?? </WRAP></WRAP> +
-<WRAP group> +
-<WRAP column third rightalign>**Abilities:**</WRAP> +
-<WRAP column twothirds> Communion Slave </WRAP> +
-</WRAP> +
-<WRAP group> +
-<WRAP column third rightalign>**Items:**</WRAP> +
-<WRAP column twothirds>??Slave Matrix?? +
-</WRAP> +
-</WRAP> +
-</WRAP> +
-</WRAP>+
  
   * Some mages such as the ??Phlegran Oppressor?? have the Communion Master trait. Similarly some mages like the ??Shackled Mage?? and units like the ??Theurg Communicant?? have the Communion Slave trait. Units with any of these traits automatically enter the communion at the very start of the battle before any other spells are cast.   * Some mages such as the ??Phlegran Oppressor?? have the Communion Master trait. Similarly some mages like the ??Shackled Mage?? and units like the ??Theurg Communicant?? have the Communion Slave trait. Units with any of these traits automatically enter the communion at the very start of the battle before any other spells are cast.
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 Masters in a communion gain an increase to their magic paths. A communion master gains n extra levels in each of his or her known magic paths for every 2ⁿ slaves in the communion. This is true for each communion master in the communion. Note that the maximum path boost from communions is 6. Masters in a communion gain an increase to their magic paths. A communion master gains n extra levels in each of his or her known magic paths for every 2ⁿ slaves in the communion. This is true for each communion master in the communion. Note that the maximum path boost from communions is 6.
  
-<WRAP box 400px center> ==== Path Boost in Communions ==== +{{template>communionpathboost}}
-<WRAP column half centeralign> +
-{{abilities:communion_slave.png?nolink}} \\ **Number of Slaves** \\ 2 \\ 4 \\ 8 \\ 16 \\ 32 \\ 64 </WRAP> +
-<WRAP column half centeralign> +
-{{abilities:communion_master.png?nolink}} \\ **Path Boost for Masters** \\ 1 \\ 2 \\ 3 \\ 4 \\ 5 \\ 6 </WRAP> +
-</WRAP>+
  
 <WRAP column 35px>{{ :magicpath:path_h.png |}}</WRAP>[[divine-magic|Holy]] magic //is// boosted by communions, but only if the master is also a mage. I.e. the master must have non-holy magic paths for their holy power to be boosted ({{path>S1H1}} for example). Simply equipping a priest with a Crystal Matrix will //not// give a boost to the priest's holy path. <WRAP column 35px>{{ :magicpath:path_h.png |}}</WRAP>[[divine-magic|Holy]] magic //is// boosted by communions, but only if the master is also a mage. I.e. the master must have non-holy magic paths for their holy power to be boosted ({{path>S1H1}} for example). Simply equipping a priest with a Crystal Matrix will //not// give a boost to the priest's holy path.
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   * If that same mage joins a communion with four slaves that mage's death path is boosted from {{path>D3}} to {{path>D5}}. This means that the spell only costs 1/4 the listed fatigue to cast.   * If that same mage joins a communion with four slaves that mage's death path is boosted from {{path>D3}} to {{path>D5}}. This means that the spell only costs 1/4 the listed fatigue to cast.
 {{template>spellfatigue}} {{template>spellfatigue}}
 +
 +
 +<WRAP column half>
 +<WRAP box>
 +==== Spellsingers ====
 +Spellsinger masters halve the cost of spells cast. This effect remains in communions
 +</WRAP></WRAP>
 +<WRAP column half>
 +<WRAP box>
 + ==== Innate Spellcasters ====
 +Innate spellcaster masters double the fatigue cost for slaves. They can also never be made communion slaves.
 +</WRAP></WRAP>
 ==== Distributing Fatigue ==== ==== Distributing Fatigue ====
 Once the spell cost has been calculated the fatigue is now distributed between the master and all the slaves. First the fatigue cost is divided by the total numbers of slaves plus the master. This is the amount of fatigue the master receives plus any penalties for wearing armor, casting in extreme heat etc. Once the spell cost has been calculated the fatigue is now distributed between the master and all the slaves. First the fatigue cost is divided by the total numbers of slaves plus the master. This is the amount of fatigue the master receives plus any penalties for wearing armor, casting in extreme heat etc.
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 The amount of fatigue each slave receives depends on their current path level //relative// to the master's current path level **without the communion path boost**. A slave with higher path level than the master will receive less fatigue, while a slave with lower path levels will receive more. The amount of fatigue each slave receives depends on their current path level //relative// to the master's current path level **without the communion path boost**. A slave with higher path level than the master will receive less fatigue, while a slave with lower path levels will receive more.
  
-<WRAP box 800px center>==== Communion Slave Fatigue Multiplier ==== +Each member of a communion will accumulate at least 1 fatigue for every spell they helped cast no matter the distribution, therefore communions with over 50 masters that don't utilize ??Reinvigoration?? will more often than not obliterate every single slave by the end of a full spell script. 
-<WRAP group> + 
-<WRAP column half rightalign>If Master path / 2 **is higher** than Slave path  **=>**</WRAP><WRAP column half>  The slave receives **fatigue cost x 4** \\ (quadruple fatigue cost)</WRAP></WRAP> +{{template>communionslavefatigue}} 
-<WRAP group> +
-<WRAP column half rightalign>If Master path **is higher** than Slave path  **=>**</WRAP><WRAP column half>The slave receives **fatigue cost x 2** \\ (double fatigue cost)</WRAP></WRAP> +
-<WRAP group> +
-<WRAP column half rightalign>If Master path **is equal** to Slave path  **=>**</WRAP><WRAP column half>The slave receives **fatigue cost** \\ (same fatigue cost)</WRAP></WRAP+
-<WRAP group> +
-<WRAP column half rightalign>If Master path **is lower** than Slave path  **=>**</WRAP><WRAP column half>The slave receives **fatigue cost / 2** \\ (half fatigue cost)</WRAP></WRAP> +
-</WRAP>+
  
 NOTICE : The Caster level / 2 is actually rounded down for odd numbers of caster levels. This means that master of path one will have the calculations 1/2 = 0.5 ~= 0. And 0 is not higher than 0, so slaves with no paths will only get double fatigue from path one masters, not quadruple.  NOTICE : The Caster level / 2 is actually rounded down for odd numbers of caster levels. This means that master of path one will have the calculations 1/2 = 0.5 ~= 0. And 0 is not higher than 0, so slaves with no paths will only get double fatigue from path one masters, not quadruple. 
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 ==== Turbo Communions ==== ==== Turbo Communions ====
  
-When battles go long communion slaves tend to die to fatigue damage. However, if the slave has a very high hp pool and regeneration, then it becomes possible to shrug off the damage, thus allowing the communion masters to safely casts many more spells than would otherwise be possible. This particular approach to using communions is called using "turbo communions," and the comm slaves in this case are referred to as "batteries." +When battles go long communion slaves tend to die to fatigue damage. However, if the slave has a very high hp pool and regeneration, then it becomes possible to shrug off the damage, thus allowing the communion masters to safely cast many more spells than would otherwise be possible. This particular approach to using communions is called using "turbo communions," and the comm slaves in this case are referred to as "batteries." 
  
-The most classic example of turbo communions is the Niefelheim/Jotunheim/Utgard nation line. These nations can recruit ??Skratti??, which can shapeshift into werewolves with very high hp and natural regeneration. They also get access to blood, which means they can cast the ??Sabbath Slave?? spell. +The most classic example of turbo communions is the Niefelheim/Jotunheim/Utgard nation line. These nations can recruit ??Skratti??r, which can shapeshift into werewolves with very high hp and natural regeneration. They also get access to blood, which means they can cast the ??Sabbath Slave?? spell. 
  
 The rule of thumb when using turbo communions is that each slave can support a total number of masters equal to their **hit points regenerated per turn**. The rule of thumb when using turbo communions is that each slave can support a total number of masters equal to their **hit points regenerated per turn**.
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 The ??Soul Vortex?? spell allows a Death mage to siphon HP and replenish fatigue from surrounding units. Since the spell has Area of Effect: Caster it can be used to create Soul Vortex Batteries. The ??Soul Vortex?? spell allows a Death mage to siphon HP and replenish fatigue from surrounding units. Since the spell has Area of Effect: Caster it can be used to create Soul Vortex Batteries.
  
-If your communion slaves are surrounded by high HP / regenerating bodyguards (e.g. ??Lamia??s or ??Vine Ogre??s), and a Death master casts ??Soul Vortex??, the slaves can act as Soul Vortex Batteries, replenishing hit points continuously at the cost of its less valuable bodyguards.</WRAP></WRAP></WRAP>+If your communion slaves are surrounded by high HP / regenerating bodyguards (e.g. ??Lamia??s or ??Vine Ogre??s), and a Death master casts ??Soul Vortex??, the slaves can act as Soul Vortex Batteries, replenishing hit points continuously at the cost of their less valuable bodyguards.</WRAP></WRAP></WRAP>
  
 ===== Exiting Communions ===== ===== Exiting Communions =====
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 Once a communion slave has entered a communion, they become helpless and cannot take any actions of their own. The communion otherwise lasts for as long as there is at least one communion slave and one communion master still on the field. Whenever the last communion master dies or retreats - thus ending the communion - each slave becomes freed to act on their own again. However they immediately take 3d50 fatigue damage - that is, a number between 3 and 150 which centers around 75 - and are stunned for one round. This is due to the "psychic feedback" of exiting a communion in this way. Once a communion slave has entered a communion, they become helpless and cannot take any actions of their own. The communion otherwise lasts for as long as there is at least one communion slave and one communion master still on the field. Whenever the last communion master dies or retreats - thus ending the communion - each slave becomes freed to act on their own again. However they immediately take 3d50 fatigue damage - that is, a number between 3 and 150 which centers around 75 - and are stunned for one round. This is due to the "psychic feedback" of exiting a communion in this way.
  
 +<WRAP box center 800px>==== Chorus Communions ====
 <WRAP column 35px>{{ :nations:flags:ma_man.png?nolink |}}</WRAP>Unlike other communion slaves, [[man-ma | MA Man's]] chorus slaves automatically leave the communion once they pass out from reaching 100 fatigue. This represents the slave's inability to contribute to the [[spell singer|spell singing]] once they lose consciousness. They receive no damage from exiting the communion. A chorus slave can thus never die due to communion fatigue, but they risk exiting a communion prematurely. <WRAP column 35px>{{ :nations:flags:ma_man.png?nolink |}}</WRAP>Unlike other communion slaves, [[man-ma | MA Man's]] chorus slaves automatically leave the communion once they pass out from reaching 100 fatigue. This represents the slave's inability to contribute to the [[spell singer|spell singing]] once they lose consciousness. They receive no damage from exiting the communion. A chorus slave can thus never die due to communion fatigue, but they risk exiting a communion prematurely.
- +</WRAP> 
 +{{template>magicindex}}
communions.1637623949.txt.gz · Last modified: 2021/11/22 23:32 by wigglefig