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conjuration [2022/04/20 22:51]
fenrir
conjuration [2022/09/22 00:00]
fenrir transcribed the Winged Monkeys page, added Acashic Knowledge
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 | ??Vermin Feast??         | {{path>N4}} \\ {{gems>6N}}       | //The caster makes vermin like rats and cockroaches (or shrimps and crabs) attracted to the supply stores of a besieged castle. The vermin will make sure that the supplies do not last very long. The more gems spent in this ritual the longer it will last. Having more than one Vermin Feast ritual active on the same province will not add to the effect and the ritual has no effect on an unbesieged castle.// \\ **Doubles the supply loss in a besieged castle.**             | An attack Ritual with a 4-province range, causing an event each turn that it's active (with a default of one turn) that doubles the supply loss of the besieged castle. The duration is increased by one turn for every additional [[Gems|{{:misc:magic:naturegem.png?nolink}}]] put into it. As mentioned in the description, multiple castings will not stack, and this does nothing to an un-besieged castle.       | | ??Vermin Feast??         | {{path>N4}} \\ {{gems>6N}}       | //The caster makes vermin like rats and cockroaches (or shrimps and crabs) attracted to the supply stores of a besieged castle. The vermin will make sure that the supplies do not last very long. The more gems spent in this ritual the longer it will last. Having more than one Vermin Feast ritual active on the same province will not add to the effect and the ritual has no effect on an unbesieged castle.// \\ **Doubles the supply loss in a besieged castle.**             | An attack Ritual with a 4-province range, causing an event each turn that it's active (with a default of one turn) that doubles the supply loss of the besieged castle. The duration is increased by one turn for every additional [[Gems|{{:misc:magic:naturegem.png?nolink}}]] put into it. As mentioned in the description, multiple castings will not stack, and this does nothing to an un-besieged castle.       |
 | ??Acashic Record??       | {{path>S2}} \\ {{gems>10S}}      | //This spell lets the caster access the acashic records to find out the history for one nation. The spell must be targeted on a capital to give any useful information.//             | Provides the event history of the selected province, viewed by pressing "I" while the province is selected, from up to 10 provinces away. If cast on a capital, it also provides its original owner's score graphs.        | | ??Acashic Record??       | {{path>S2}} \\ {{gems>10S}}      | //This spell lets the caster access the acashic records to find out the history for one nation. The spell must be targeted on a capital to give any useful information.//             | Provides the event history of the selected province, viewed by pressing "I" while the province is selected, from up to 10 provinces away. If cast on a capital, it also provides its original owner's score graphs.        |
-| ??Winged Monkeys??       | {{path>N3S2}} \\ {{gems>10N}}    | //The caster summons a troop of winged monkeys and sends them away to fetch a commander from a distant land. The monkeys will try to grab and fly away with the helpless commander, but will attack if the target is too heavy. The monkeys are afraid of mages and will never try to snatch a mage from the ground. The monkeys leave after they have accomplished their mission.//             Carries a non-Mage [[Commander]] from up to 5 provinces away to the caster's province, but not over underwater provinces. The ??Winged Monkey?? carriers are Independentand will attempt an [[Assassination]] if the target is too heavy to lift. Not much is known for sure about this Ritual.       |+| ??Winged Monkeys??       | {{path>N3S2}} \\ {{gems>10N}}    | //The caster summons a troop of winged monkeys and sends them away to fetch a commander from a distant land. The monkeys will try to grab and fly away with the helpless commander, but will attack if the target is too heavy. The monkeys are afraid of mages and will never try to snatch a mage from the ground. The monkeys leave after they have accomplished their mission.//             A remote [[Assassination]] spell that sends 8 **Independent** ??Winged Monkey??s to a non-Mage [[Commander]] or Priest up to 5 provinces away from the caster's province, though not over underwater provinces. If the target is Size 3 or smallerthe Monkeys stop after bringing the target to 100 [[Fatigue]], and will carry them to the caster\\ [[Winged Monkeys|This spell has a page!]]       |
  
 **Conjuration 6** **Conjuration 6**
 ^ Spell ^ Paths ^ Description  ^ Effect  ^ ^ Spell ^ Paths ^ Description  ^ Effect  ^
-| ??Acashic Knowledge??       | {{path>S3}}                            +| ??Acashic Knowledge??       | {{path>S3}}\\ {{gems>25S}}       //This spell lets the caster tap information from the memory of the Spheres to reveal the presence of all magical sites in a given province. The spell cannot be used to find magic sites in enemy provinces.//             A [[Sites|Site]]-searching Ritual with a 10-province range. (**All** paths, even {{:misc:magic:holy.png?14&nolink}})        
-| ??Locust Swarms??       | {{path>N3}}                    |         |+| ??Locust Swarms??       | {{path>N3}}\\ {{gems>8N}}                    |         |
  
 **Conjuration 7** **Conjuration 7**
conjuration.txt · Last modified: 2023/11/23 07:58 by fenrir