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critical-hit [2020/06/22 14:24] blitzente crit reduce prot by 25% in dom5 |
critical-hit [2022/06/15 19:55] fenrir [Critical Hits] Am I wrong about crits being called armor-defeating hits? |
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======Critical Hits====== | ======Critical Hits====== | ||
- | When a unit in [[combat]] is hit, it runs a risk of suffering a devastating critical hit. In short, the risk to take a critical hit is normally 1/36, or 3/36 when above 50 [[fatigue]], | + | When a unit in [[combat]] is hit, it runs a risk of suffering a devastating |
- | Note that critical hits are a separate [[combat mechanics|mechanic]] from [[limb hits|head hits]]. | + | Note that critical hits are a separate [[combat mechanics|mechanic]] from [[hit location|head hits]]. |
=====Details===== | =====Details===== | ||
- | On a hit, first [[armor-piercing]] effects (AP weapon, AN weapon, [[piercing]] weapon) are applied to the targeted unit's [[protection]]. AP and piercing are done separately, so they are multiplicative (40% when stacked). | + | On a hit, first [[armor-piercing]] effects (AP weapon, AN weapon, [[piercing]] weapon) are applied to the targeted unit's [[protection]]. AP and piercing are done separately, so they are multiplicative (60% armor reduced |
* A protection [[DRN]] (exploding 2d6) is rolled. | * A protection [[DRN]] (exploding 2d6) is rolled. | ||
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prot = adjprot & (isprotneg - 1); //set negative prot to 0 | prot = adjprot & (isprotneg - 1); //set negative prot to 0 | ||
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