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critical-hit [2021/09/22 11:04] naaira [Critical Hits] |
critical-hit [2021/12/27 16:25] rweird Changed halved protection to -25% |
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======Critical Hits====== | ======Critical Hits====== | ||
- | When a unit in [[combat]] is hit, it runs a risk of suffering a devastating critical hit. In short, the risk to take a critical hit is normally 1/36, or 3/36 when above 50 [[fatigue]], | + | When a unit in [[combat]] is hit, it runs a risk of suffering a devastating critical hit. In short, the risk to take a critical hit is normally 1/36, or 3/36 when above 50 [[fatigue]], |
Note that critical hits are a separate [[combat mechanics|mechanic]] from [[hit location|head hits]]. | Note that critical hits are a separate [[combat mechanics|mechanic]] from [[hit location|head hits]]. |