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critical-hit [2021/12/27 16:25] rweird Changed halved protection to -25% |
critical-hit [2022/10/24 14:36] (current) wintermute92 [Details] |
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======Critical Hits====== | ======Critical Hits====== | ||
- | When a unit in [[combat]] is hit, it runs a risk of suffering a devastating critical hit. In short, the risk to take a critical hit is normally 1/36, or 3/36 when above 50 [[fatigue]], | + | When a unit in [[combat]] is hit, it runs a risk of suffering a devastating |
Note that critical hits are a separate [[combat mechanics|mechanic]] from [[hit location|head hits]]. | Note that critical hits are a separate [[combat mechanics|mechanic]] from [[hit location|head hits]]. | ||
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* If the unit is [[immobilized]], | * If the unit is [[immobilized]], | ||
* Otherwise, it is a critical hit if the protection DRN is 2 or less. | * Otherwise, it is a critical hit if the protection DRN is 2 or less. | ||
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+ | Note that this differs substantially from the manual' | ||
When a critical hit occurs, the unit's current protection (after AP stuff above) is reduced by 25% (rounded down, all divisions are btw). Afterward, the protection DRN is added to that protection to get the protection used against damage. | When a critical hit occurs, the unit's current protection (after AP stuff above) is reduced by 25% (rounded down, all divisions are btw). Afterward, the protection DRN is added to that protection to get the protection used against damage. | ||
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+ | FIXME The manual says critical hits reduce prot by 25%, but the code below appears to show a 50% reduction to base prot. Since the manual is wrong on this topic in several ways, can we confirm the code is more accurate? | ||
Note that it is the same DRN roll that is used for both reducing damage and deciding whether a critical hit happened, which leads to critical hits being even more devastating. | Note that it is the same DRN roll that is used for both reducing damage and deciding whether a critical hit happened, which leads to critical hits being even more devastating. |