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critical-hit [2022/10/24 14:34]
wintermute92 [Details]
critical-hit [2022/10/24 14:36] (current)
wintermute92 [Details]
Line 15: Line 15:
     * If the unit is [[immobilized]], e.g. entangled or fatigue >= 100, but was not already [[immobile]] (e.g. not a Monolith), then it is a critical hit if the protection DRN is 4 or less.     * If the unit is [[immobilized]], e.g. entangled or fatigue >= 100, but was not already [[immobile]] (e.g. not a Monolith), then it is a critical hit if the protection DRN is 4 or less.
     * Otherwise, it is a critical hit if the protection DRN is 2 or less.     * Otherwise, it is a critical hit if the protection DRN is 2 or less.
 +
 +Note that this differs substantially from the manual's description. In particular, Fatigue does not apply a "-1 per 15" scaling reduction, only a small bump at 50 and a larger one at 100.
  
 When a critical hit occurs, the unit's current protection (after AP stuff above) is reduced by 25% (rounded down, all divisions are btw). Afterward, the protection DRN is added to that protection to get the protection used against damage. When a critical hit occurs, the unit's current protection (after AP stuff above) is reduced by 25% (rounded down, all divisions are btw). Afterward, the protection DRN is added to that protection to get the protection used against damage.
critical-hit.txt ยท Last modified: 2022/10/24 14:36 by wintermute92