User Tools

Site Tools


critical-hit

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
critical-hit [2021/12/27 16:25]
rweird Changed halved protection to -25%
critical-hit [2022/06/15 19:55]
fenrir [Critical Hits] Am I wrong about crits being called armor-defeating hits?
Line 1: Line 1:
 ======Critical Hits====== ======Critical Hits======
  
-When a unit in [[combat]] is hit, it runs a risk of suffering a devastating critical hit. In short, the risk to take a critical hit is normally 1/36, or 3/36 when above 50 [[fatigue]], or 6/36 when immobilised. A critical hit reduces [[protection]] by 25%.+When a unit in [[combat]] is hit, it runs a risk of suffering a devastating **critical hit**, also known as an **armor-defeating hit** in the combat log. In short, the risk to take a critical hit is normally 1/36, or 3/36 when above 50 [[fatigue]], or 6/36 when immobilised. A critical hit reduces [[protection]] by 25%.
  
 Note that critical hits are a separate [[combat mechanics|mechanic]] from [[hit location|head hits]]. Note that critical hits are a separate [[combat mechanics|mechanic]] from [[hit location|head hits]].
critical-hit.txt ยท Last modified: 2022/10/24 14:36 by wintermute92