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Cursed luck negates the effects of luck, and causes affected units to have "bad luck" in combat.
According to research on the code of Dominions 41), cursed luck applies a 50% chance to reduce a unit's protection DRN result by another openended 1d6, to a minimum of 0.
Based on the above, if the same penalty applies then two modified DRN distributions can be calculated, for the cases where an attacker and defender each have cursed luck.
If the attacker has cursed luck:
Difference | Chance | Difference | Chance | Difference | Chance |
---|---|---|---|---|---|
-30 | 0.0040% | -10 | 2.4% | 10 | 91% |
-29 | 0.0058% | -9 | 3.2% | 11 | 93% |
-28 | 0.0076% | -8 | 4.3% | 12 | 95% |
-27 | 0.011% | -7 | 5.7% | 13 | 96% |
-26 | 0.016% | -6 | 7.6% | 14 | 97% |
-25 | 0.021% | -5 | 10% | 15 | 98.0% |
-24 | 0.029% | -4 | 13% | 16 | 98.5% |
-23 | 0.039% | -3 | 17% | 17 | 98.9% |
-22 | 0.057% | -2 | 22% | 18 | 99.2% |
-21 | 0.079% | -1 | 27% | 19 | 99.4% |
-20 | 0.11% | 0 | 34% | 20 | 99.56% |
-19 | 0.14% | 1 | 41% | 21 | 99.67% |
-18 | 0.20% | 2 | 48% | 22 | 99.77% |
-17 | 0.28% | 3 | 55% | 23 | 99.82% |
-16 | 0.37% | 4 | 63% | 24 | 99.87% |
-15 | 0.52% | 5 | 69% | 25 | 99.90% |
-14 | 0.71% | 6 | 75% | 26 | 99.93% |
-13 | 0.96% | 7 | 81% | 27 | 99.95% |
-12 | 1.3% | 8 | 85% | 28 | 99.96% |
-11 | 1.8% | 9 | 89% | 29 | 99.98% |