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cursed-luck [2020/08/01 16:05]
loggy
cursed-luck [2022/08/24 09:12] (current)
nunda mentioning fateweaving
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 ====== Cursed Luck ====== ====== Cursed Luck ======
  
-{{abilities:cursed_luck.png?nolink}} Cursed luck negates the effects of [[luck]], and causes affected units to have "bad luck" in combat.+{{abilities:cursed_luck.png?nolink}} Cursed luck negates the effects of [[luck]], and causes affected units to have "bad luck" in combat. \\ Notably applied by the {{abilities:fateweaving.png?nolink}} Fateweaving [[bless]].
  
-According to research on disassembled code of Dominions 4(([[http://dominionsmods.com/index.php?showtopic=2332|Critical hit research]])), cursed luck applies a 50% chance to reduce a unit's protection [[DRN]] result by another openended 1d6, to a minimum of 0.+According to research on disassembled code of Dominions 4(([[http://dominionsmods.com/index.php?showtopic=2332|Critical hit research]])), cursed luck applies a 50% chance to reduce a unit's protection and defense [[DRN]] result by another open ended 1d6, to a minimum of 0.
  
 It therefore possible to calculate modified DRN tables for prot roles in the case where the defender has cursed luck. As with the typical DRN table, the chances shown are the probability of the attacker's damage beating the defender's protection, with difference being protection - damage. It therefore possible to calculate modified DRN tables for prot roles in the case where the defender has cursed luck. As with the typical DRN table, the chances shown are the probability of the attacker's damage beating the defender's protection, with difference being protection - damage.
cursed-luck.1596297922.txt.gz ยท Last modified: 2020/08/01 16:05 by loggy