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daibakemono-archer-army-bycyborgsellout [2022/07/23 23:06] cyborgsellout |
daibakemono-archer-army-bycyborgsellout [2022/07/23 23:18] (current) cyborgsellout |
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=====Daibakemono Archer Army===== | =====Dai Bakemono Archer Army===== |
This is a guide about early-midgame Daibakemono Archer armies, how they work, the unique nature of the units, and how to protect them. by CyborgSellout | This is a guide about early-midgame Dai Bakemono Archer armies, hopefully a useful explanation of how this particular archer/infantry combination works in an army designed around them, some of the risks, and some idea of useful research to chase. by CyborgSellout |
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===Buildup and Composition=== | ===Buildup and Composition=== |
Start building up daibakemono with bows around turn 8; takes at least 30 to fight in post-expansion battles-- basic early/midgame needs Ench 3 Constr 3 Conj 3. Requires: | If possible, it's good to start building up Dai Bakemono with bows around turn 8; it takes at least 30 to fight in post-expansion battles-- basic early/midgame needs Ench 3 Constr 3 Conj 3. Requires: |
*20+ Daibakemono with bows Line | *20+ Dai Bakemono with bows Line |
*20-30 Bandits with bows Line just in front of daibakemono bows | *20-30 Bandits with bows Line just in front of Dai Bakemono bows |
*30-40 Undisciplined spear bakemono-sho in front (will die) | *30-40 Undisciplined spear bakemono-sho in front (will die) |
*1 x Shuten-doji or Daibakemono leader (Just behind daibakemono bowline) | *1 x Shuten-doji or Dai Bakemono leader (Just behind Dai Bakemono bowline) |
*2 x {{path>D2}} Uba skelly spamming (just behind edges of line) | *2 x {{path>D2}} Uba skelly spamming (just behind edges of line) |
*1 x Bakemono Sorcerer (just behind center of line) to cast Earthpower, Strength of Giants x 2, Legions of Steel x 2. | *1 x Bakemono Sorcerer (just behind center of line) to cast ??Earthpower??, ??Strength of Giants?? x 2, ??Legions of Steel?? x 2. |
Any other leaders are placed behind the center of the line, so the shuten-doji or daibakemono commander with bodyguards can protect them. This diagram shows a sandwich version-- it's a little safer. | Any other leaders are placed behind the center of the line, so the Shuten-Doji or Dai Bakemono commander with bodyguards can protect them. This diagram shows a sandwich version-- it's a little safer. |
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| | | | | |Example Layout| | | | | | | |Example Layout| |
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====Unit Roles==== | ====Unit Roles==== |
===Role of Daibakemono archers=== | ===Role of Dai Bakemono archers=== |
{{:nations:ma:shinuyama:Dai_Bakemono_2.png?25&nolink }} Dai Bakemono are a fairly unique troop type. Troops with heavy armor, bow/crossbow, and a 2-handed weapon, are pretty rare, and most nations do not have access to them. They allow you to leverage early-game aoe buffs much more than normal. This army focuses on Legions of Steel and Strength of Giants (Constr3, Ench 3). Enemies who use heavy infantry are forced to run across the field through longbow fire and get bad contact on a well-buffed army of heavily armored extremely heavy-hitters. | {{:nations:ma:shinuyama:Dai_Bakemono_2.png?25&nolink }} Dai Bakemono are a fairly unique troop type. Troops with heavy armor, bow/crossbow, and a 2-handed weapon, are pretty rare, and most nations do not have access to them. But they allow easy leverage of early-game aoe buffs. This army focuses on Legions of Steel and Strength of Giants (Constr3, Ench 3). Enemies who use heavy infantry are forced to run across the field through longbow fire and get bad contact on a well-buffed army of heavily armored two-handers. |
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Other things to note are that they have longer range than other archers, they have bigger arrows, and strength of giants helps their ranged attacks, as well. | Other things to note are that they have longer range than other archers, they have bigger arrows, and strength of giants helps their ranged attacks, as well. |
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===Role of Bakemono-sho Spearmen=== | ===Role of Bakemono-sho Spearmen=== |
{{:nations:ma:shinuyama:bakemono-sho_3.png?20&nolink }} Cheap screen infantry to break up the enemy's formation and reduce attrition. They're going to die, but if you want to have another 20-40 with them, they can sneaking up with the army. They're very hp-dense, so they draw ranged attacks away from the Dai Bakemono before they have buffs. They are also attack-dense, so they can do decent damage, too. The general idea is that there are enough Bakemono-Sho to make sure the skeletons get on the field and the enemy front line loses formation, but not so many that they contribute to an early hp rout before the Dai Bakemono run out of arrows. | {{:nations:ma:shinuyama:bakemono-sho_3.png?20&nolink }} Cheap screen infantry to break up the enemy's formation and reduce attrition. They're going to die or run, but if you want to have another 20-40 with them, they can sneak up with the army. They're very hp-dense, so they draw ranged attacks away from the Dai Bakemono before they have buffs. They are also attack-dense, so they can do decent damage, too. The general idea is that there are enough Bakemono-Sho to make sure the skeletons get on the field and the enemy front line loses formation, but not so many that they contribute to an early hp rout before the Dai Bakemono run out of arrows. |
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===Role of Ubas=== | ===Role of Ubas=== |
{{:nations:ma:shinuyama:Uba.png?15&nolink}} Skelly-spam. Specifically D2 Ubas. Skeletons help bolster the army hp-rout threshold, and they add some flank protection against heavy cavalry. Also, skeletons won't die to foul vapors, so they can cause enemy infantry on “attack close” to move back and forth /across/ the field, instead of closing on the main formation. | {{:nations:ma:shinuyama:Uba.png?15&nolink}} Skelly-spam. Specifically {{path>D2}} Ubas. Skeletons help bolster the army hp-rout threshold, and they add some flank protection against heavy cavalry. Also, skeletons won't die to foul vapors, so they can cause enemy infantry on “attack close” to move back and forth /across/ the field, instead of closing on the main formation. |
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====Other Details==== | ====Other Details==== |
**??Flaming Arrows??** | **??Flaming Arrows??** |
Right after Ench3 gets you ??Strength of Giants??, Ench4 gives you ??Flaming Arrows??. If there are enemy factions without fire resistance, it can be a jump in power. Fire resistance is not accessible until Ench5-- ??Flame Ward??. {{path>N2}} Ubas may cast ??Wooden Warriors?? off script-- that can be very dangerous. | Right after Ench3 gets ??Strength of Giants??, Ench4 gives ??Flaming Arrows??. If there are enemy factions without fire resistance, it can be a jump in power. Fire resistance is not accessible until Ench5-- ??Flame Ward??. {{path>N2}} Ubas may cast ??Wooden Warriors?? off script-- that can be very dangerous. |
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**??Foul Vapors??** | **??Foul Vapors??** |