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damage-type [2021/09/30 21:57]
dude Reword to emphasize resistances vs vulnerabilities
damage-type [2022/01/14 12:09] (current)
dude [Elemental damage types]
Line 29: Line 29:
   * Elemental resistances provide **double protection** against [[fatigue]] damage from attacks of the corresponding type. For example, Fire Resistance 5 grants 10 Protection against the fatigue damage from [[heat aura|heat auras]].   * Elemental resistances provide **double protection** against [[fatigue]] damage from attacks of the corresponding type. For example, Fire Resistance 5 grants 10 Protection against the fatigue damage from [[heat aura|heat auras]].
   * If the damage is multiplied for some reason the multiplication happens **after** the effects of resistances or vulnerabilities are taken into account.   * If the damage is multiplied for some reason the multiplication happens **after** the effects of resistances or vulnerabilities are taken into account.
 +  * TODO: What happens in case there is two elemental damages associated to weapon? From little experience, it seems that the "better"((one that the opponent does not have resistance for)) for the attacker applies. Alternative theory is that for example with fire+poison weapon. It means that fire resistance is needed against it, but the damage is applied like poison((take a while to take effect)).
  
 <WRAP box>==== Fire damage ==== <WRAP box>==== Fire damage ====
damage-type.txt ยท Last modified: 2022/01/14 12:09 by dude