User Tools

Site Tools


damage-type

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
damage-type [2021/09/21 19:02]
naaira
damage-type [2022/01/14 12:09]
dude [Elemental damage types]
Line 25: Line 25:
  
 ===== Elemental damage types ===== ===== Elemental damage types =====
-  * Elemental resistances reduce the damage taken by the specified amount **before** reductions from [[Protection]] is calculated. This means that elemental resistances are not affected by [[Armor Piercing]] or [[Armor Negating]] properties.+  * Elemental **resistances** reduce the damage taken by the specified amount **before** reductions from [[Protection]] is calculated. This means that elemental resistances are not affected by [[Armor Piercing]] or [[Armor Negating]] properties
 +    * Correspondingly elemental **vulnerabilities** increase the damage taken **before** reductions from [[Protection]] is calculated. Similarly [[fatigue]] damage is more effective against vulnerable foes.
   * Elemental resistances provide **double protection** against [[fatigue]] damage from attacks of the corresponding type. For example, Fire Resistance 5 grants 10 Protection against the fatigue damage from [[heat aura|heat auras]].   * Elemental resistances provide **double protection** against [[fatigue]] damage from attacks of the corresponding type. For example, Fire Resistance 5 grants 10 Protection against the fatigue damage from [[heat aura|heat auras]].
-    * Correspondingly elemental vulnerabilities increase the damage taken **before** reductions from [[Protection]] is calculated. Similarly [[fatigue]] damage is more effective against vulnerable foes. 
   * If the damage is multiplied for some reason the multiplication happens **after** the effects of resistances or vulnerabilities are taken into account.   * If the damage is multiplied for some reason the multiplication happens **after** the effects of resistances or vulnerabilities are taken into account.
 +  * TODO: What happens in case there is two elemental damages associated to weapon? From little experience, it seems that the "better"((one that the opponent does not have resistance for)) for the attacker applies. Alternative theory is that for example with fire+poison weapon. It means that fire resistance is needed against it, but the damage is applied like poison((take a while to take effect)).
  
 <WRAP box>==== Fire damage ==== <WRAP box>==== Fire damage ====
damage-type.txt · Last modified: 2022/01/14 12:09 by dude