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damage [2022/01/27 00:01]
naaira [Critical Hits]
damage [2022/03/28 14:39] (current)
joste [Critical Hits] clearity
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 ===== Critical Hits ===== ===== Critical Hits =====
  
-Any time damage is rolled, a check is made to see whether a critical hit was scored. Units that suffer from heavy [[fatigue]] or are [[immobilized]] are easier to crit. Every time an attack hits the defender's [[DRN]] roll is checked against [[fatigue]] and [[immobilized|immobilization]]. If succesful the target's Protection is decreased by 25% multiplicatively. So a unit hit with an [[armor piercing]] critical hit will have an effective (0.5 * 0,75 = ) 37,5% Protection.+Any time damage is rolled, a check is made to see whether a critical hit was scored. Units that suffer from heavy [[fatigue]] or are [[immobilized]] are easier to crit. Every time an attack hitsthe defender's [[DRN]] roll is checked against its [[fatigue]] or if it is [[immobilized|immobilization]]. If successful the target's Protection is decreased by 25% multiplicatively. So a unit hit with an [[armor piercing]] critical hit will have an effective (0.5 * 0,75 = ) 37,5% Protection.
  
 {{template>criticalhits}} {{template>criticalhits}}
damage.txt ยท Last modified: 2022/03/28 14:39 by joste