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damage [2021/09/22 10:42]
naaira [Critical Hits]
damage [2022/01/27 00:01]
naaira [Critical Hits]
Line 22: Line 22:
 Any time damage is rolled, a check is made to see whether a critical hit was scored. Units that suffer from heavy [[fatigue]] or are [[immobilized]] are easier to crit. Every time an attack hits the defender's [[DRN]] roll is checked against [[fatigue]] and [[immobilized|immobilization]]. If succesful the target's Protection is decreased by 25% multiplicatively. So a unit hit with an [[armor piercing]] critical hit will have an effective (0.5 * 0,75 = ) 37,5% Protection. Any time damage is rolled, a check is made to see whether a critical hit was scored. Units that suffer from heavy [[fatigue]] or are [[immobilized]] are easier to crit. Every time an attack hits the defender's [[DRN]] roll is checked against [[fatigue]] and [[immobilized|immobilization]]. If succesful the target's Protection is decreased by 25% multiplicatively. So a unit hit with an [[armor piercing]] critical hit will have an effective (0.5 * 0,75 = ) 37,5% Protection.
  
-<WRAP box round 800px center>==== Critical Hits ==== +{{template>criticalhits}}
-<WRAP column half> +
-**Defender roll:** Defender's Protection [[DRN]] roll \\ - 1 if [[fatigue]] > 49 \\ -1d6 exploding with [[cursed luck]] (50% chance) +
-</WRAP> +
-<WRAP column half> +
-**Crit value** If defender [[fatigue]] is 100+ or defender is [[immobilized]]: Crit value = 4 \\ +
-Otherwise: Crit value = 2 +
-</WRAP> +
-<WRAP centeralign>If Defender roll =< Crit value => Critical Hit! \\ If an attack was a critical hit the defender's [[Protection]] is decreased by 25%</WRAP></WRAP>+
  
  
damage.txt · Last modified: 2022/03/28 14:39 by joste