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damage [2020/06/22 02:21]
joste
damage [2022/03/28 14:39] (current)
joste [Critical Hits] clearity
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 ====== Damage ====== ====== Damage ======
  
-Damage is mostly used to reduce the hit points of a unit in an attempt to kill them. It is applied as a result of successful attacks and combat spells. It has a number of possible types and additional modifiers, all of which are indicated on the details window for each weapon or spell. The actual damage inflicted is the result of the damage roll minus the defender's protection roll, both of which are [[DRN]]s. A wide range of abilities and spell effects may alter the damage calculation in some way both before and after this protection roll.+Damage is mostly used to reduce the hit points of a unit in an attempt to kill them. It is applied as a result of successful attacks and combat spells. Damage always has a [[damage type]]. It has a number of possible types and additional modifiers, all of which are indicated on the details window for each weapon or spell. Some of the more common [[damage tags]] can be found [[damage tags|here]]. A wide range of abilities and spell effects may alter the damage calculation in some way both before and after this protection roll.
  
-The different damage types have variety of properties besides simply reducing the victim'[[hit points]]. An instance of damage can have additional properties such as being [[magic damage]], being [[armor piercing]] or [[armor negating|negating]], which are not specifically tied to the damage type. For example, many fire evocations tend to inflict magical armor piercing fire damage. This means that [[ethereal]] targets cannot avoid the damage (as it is magical), that [[protection]] is reduced by half (due to the armor piercing property), and that [[fire resistance]] applies due to the fire component.+A basic melee attack with no additional damaging effects or protective effects is roll of the attacker'weapon damage vs the defender'protection:
  
-A weapon which inflicts multiple types of physical damage, usually both slashing and piercing, will choose randomly between them. 
  
-The following table briefly describes the damage types:+<WRAP box round 800px center>==== Rolling for Damage (standard melee attack) ==== 
 +<WRAP column half> 
 +**Damage roll:** Attacker's [[Strength]] value \\ + Weapon Damage Value \\ + [[DRN]] 
 +</WRAP><WRAP column half> 
 +**Protection roll:** Defender's Protection value \\ + [[Shield]] Protection if it is a shield hit \\ + DRN 
 +</WRAP> 
 +</WRAP>
  
-^ Damage Type ^ Specific resistances ^ Overview ^ +The Protection value used is the target'listed Protection valueunless it is a [[hit location|head hit]]. In case of a headshot, the target'helmet Protection value is used instead of the main Protection value
-| {{abilities:resist_blunt.png?nolink}} [[Blunt damage]] | [[Blunt resistant]], reduces damage by half after protection | 50% more damage against a target'headafter [[protection]], and 25% more damage for the purposes of breaking shields. | +
-| {{abilities:resist_slash.png?nolink}} [[Slashing damage]] | [[Slash resistant]], reduces damage by half after protection | Inflicts 25% more damage after protection, and 50% more damage for the purposes of breaking shieldsWill sever limbs or heads when hitting them if the the damage inflicted exceeds 50% of the target's hit points. | +
-| {{abilities:resist_pierce.png?nolink}} [[Piercing damage]] | [[Piercing resistant]]reduces damage by half after protection | Reduces the target'[[protection]] by 20% for the purposes of calculating damage. This should not be confused with the [[armor piercing]] damage+
-| {{abilities:resist_fire.png?nolink}} [[Fire damage]] | [[Fire resistance]], reduces damage by the amount listed | May cause the target to become [[set on fire]]. | +
-| {{abilities:resist_cold.png?nolink}} [[Cold damage]] | [[Cold resistance]], reduces damage by the amount listed | May cause the target to become [[frozen]]. | +
-| {{abilities:resist_shock.png?nolink}} [[Shock damage]] | [[Shock resistance]], reduces damage by the amount listed | May cause the target to become [[stunned]]. | +
-| {{abilities:resist_poison.png?nolink}} [[Poison damage]] | [[Poison resistance]], reduces damage by the amount listed | Unlike the other damage types, the hit point reduction from the damage is applied over time. | +
-| {{abilities:unknown:0140.png?nolink}} [[Acid damage]] | None | May rust the target's [[rusty weapon|weapon]] or [[rusty armor|armor]]. | +
-| {{abilities:salt_damage.png?nolink}} [[Salt damage]] | None | Inflicts no damage on units without [[Salt Vulnerability]], but may still [[stun]] other units. |+
  
-Damage can also have number of additional properties:+If an attack has been Parried with [[shield]], the shield Protection is still added. The blow is assumed to have glanced off the shield and hit the target in the head. If the damage roll is greater than the protection roll, the difference is subtracted from the target's hit points. If the protection roll is equal to or greater than the damage roll, there is no effect.
  
-^ Name ^ Overview ^ +===== Critical Hits ===== 
-| Armor Negating | Completely ignores the target's protection. Depending on the damage typeeffects such as [[elemental resistances|elemental]] and [[physical resistances]] still apply+ 
-| Armor Piercing | Reduces the target's protection by 50%. This stacks with piercing damage for a combined reduction of 60%. | +Any time damage is rolleda check is made to see whether a critical hit was scored. Units that suffer from heavy [[fatigue]] or are [[immobilized]] are easier to critEvery time an attack hits, the defender's [[DRN]] roll is checked against its [[fatigue]] or if it is [[immobilized|immobilization]]. If successful the target'Protection is decreased by 25% multiplicativelySo a unit hit with an [[armor piercing]] critical hit will have an effective (0.5 * 0,75 = ) 37,5% Protection
-| Fatigue Damage | Adds to the target's [[fatigue]] instead of lowering their hit points, though hit point damage from excessive fatigue will apply. [[Elemental resistances]] count double against this type of damage. | + 
-| {{abilities:unknown:0137.png?nolink}} Magical Damage | The damage is considered from a magical source. [[Ethereal]]ness and [[invulnerability]] do not apply+{{template>criticalhits}} 
-| Life draining | Restores the attacker'hit points by half the damage inflicted, and fatigue by double the damage inflicted. [[Inanimate]] units can steal life, but not have life stolen from them+ 
-| Partial life drain | As the abovebut is capped at points of life draining| + 
-| [[Paralysis damage]] | Rather than dealing hit point damage, the damage is instead converted into some number of rounds of [[paralysis]]. | + 
-| Soul Slaying | This applies the same effect as the [[soul slay]] spell. |+ 
 + 
 + 
 +{{tag>Combat-Mechanics}}
damage.1592792489.txt.gz · Last modified: 2020/06/22 02:21 by joste