User Tools

Site Tools


damage

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
damage [2021/09/14 16:53]
naaira
damage [2022/03/28 14:39] (current)
joste [Critical Hits] clearity
Line 6: Line 6:
  
  
-<WRAP box round 800px center>==== Rolling for Damage ====+<WRAP box round 800px center>==== Rolling for Damage (standard melee attack) ====
 <WRAP column half> <WRAP column half>
-**Damage roll:** Attacker's Strength value \\ + Weapon Damage Value \\ + DRN+**Damage roll:** Attacker'[[Strength]] value \\ + Weapon Damage Value \\ + [[DRN]]
 </WRAP><WRAP column half> </WRAP><WRAP column half>
-**Protection roll:** Defender's Protection value \\ + Shield Protection if it is a shield hit \\ + DRN+**Protection roll:** Defender's Protection value \\ + [[Shield]] Protection if it is a shield hit \\ + DRN
 </WRAP> </WRAP>
 </WRAP> </WRAP>
Line 16: Line 16:
 The Protection value used is the target's listed Protection value, unless it is a [[hit location|head hit]]. In case of a headshot, the target's helmet Protection value is used instead of the main Protection value.  The Protection value used is the target's listed Protection value, unless it is a [[hit location|head hit]]. In case of a headshot, the target's helmet Protection value is used instead of the main Protection value. 
  
-If it is a shield hit, the shield Protection is still added. The blow is assumed to have glanced off the shield and hit the target in the head. If the damage roll is greater than the protection roll, the difference is subtracted from the target's hit points. If the protection roll is equal to or greater than the damage roll, there is no effect.+If an attack has been Parried with [[shield]], the shield Protection is still added. The blow is assumed to have glanced off the shield and hit the target in the head. If the damage roll is greater than the protection roll, the difference is subtracted from the target's hit points. If the protection roll is equal to or greater than the damage roll, there is no effect.
  
 +===== Critical Hits =====
 +
 +Any time damage is rolled, a check is made to see whether a critical hit was scored. Units that suffer from heavy [[fatigue]] or are [[immobilized]] are easier to crit. Every time an attack hits, the defender's [[DRN]] roll is checked against its [[fatigue]] or if it is [[immobilized|immobilization]]. If successful the target's Protection is decreased by 25% multiplicatively. So a unit hit with an [[armor piercing]] critical hit will have an effective (0.5 * 0,75 = ) 37,5% Protection.
 +
 +{{template>criticalhits}}
  
  
damage.1631638409.txt.gz ยท Last modified: 2021/09/14 16:53 by naaira