User Tools

Site Tools


damage

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
damage [2021/09/22 10:05]
naaira
damage [2022/03/28 14:39] (current)
joste [Critical Hits] clearity
Line 10: Line 10:
 **Damage roll:** Attacker's [[Strength]] value \\ + Weapon Damage Value \\ + [[DRN]] **Damage roll:** Attacker's [[Strength]] value \\ + Weapon Damage Value \\ + [[DRN]]
 </WRAP><WRAP column half> </WRAP><WRAP column half>
-**Protection roll:** Defender's Protection value \\ + [[Shield]] Protection if it is a shield hit \\ -1d6 exploding with [[cursed luck]] \\ -1 Prot if [[fatigue]]>49 \\ + DRN+**Protection roll:** Defender's Protection value \\ + [[Shield]] Protection if it is a shield hit \\ + DRN
 </WRAP> </WRAP>
 </WRAP> </WRAP>
Line 18: Line 18:
 If an attack has been Parried with a [[shield]], the shield Protection is still added. The blow is assumed to have glanced off the shield and hit the target in the head. If the damage roll is greater than the protection roll, the difference is subtracted from the target's hit points. If the protection roll is equal to or greater than the damage roll, there is no effect. If an attack has been Parried with a [[shield]], the shield Protection is still added. The blow is assumed to have glanced off the shield and hit the target in the head. If the damage roll is greater than the protection roll, the difference is subtracted from the target's hit points. If the protection roll is equal to or greater than the damage roll, there is no effect.
  
 +===== Critical Hits =====
 +
 +Any time damage is rolled, a check is made to see whether a critical hit was scored. Units that suffer from heavy [[fatigue]] or are [[immobilized]] are easier to crit. Every time an attack hits, the defender's [[DRN]] roll is checked against its [[fatigue]] or if it is [[immobilized|immobilization]]. If successful the target's Protection is decreased by 25% multiplicatively. So a unit hit with an [[armor piercing]] critical hit will have an effective (0.5 * 0,75 = ) 37,5% Protection.
 +
 +{{template>criticalhits}}
  
  
damage.1632305149.txt.gz ยท Last modified: 2021/09/22 10:05 by naaira