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death [2022/12/08 14:51]
cactusowl created
death [2024/02/29 16:09] (current)
joste [Death Items]
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 It is a flexible path concerned with decay, disease, fear, darkness, creating and destroying the undead, and hindering and draining the living.  It is a flexible path concerned with decay, disease, fear, darkness, creating and destroying the undead, and hindering and draining the living. 
  
-It has no in-battle boost spell, but ??Skull Staff?? is a readily-accessible item booster at {{path>D2}} and {{gems>>10D}}.+It has no in-battle boost spell, but ??Skull Staff?? is a readily-accessible item booster at {{path>D2}} and {{gems>10D}}.
  
 ==== Standout death spells ==== ==== Standout death spells ====
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   * ??Reanimation??, ??Carrion Reanimation??, and ??Army of the Dead??, which create weak undead from corpses in large numbers   * ??Reanimation??, ??Carrion Reanimation??, and ??Army of the Dead??, which create weak undead from corpses in large numbers
   * ??Pale Riders??, ??Revive Wights??, and ??Legion of Wights??, creating more elite undead troops   * ??Pale Riders??, ??Revive Wights??, and ??Legion of Wights??, creating more elite undead troops
-  * ??Behemoth??, ??Reanimate Archers?? (with {{path>F}}), and ??Ziz?? (with {{path>A}}), creating specialized undead of various forms+  * ??Behemoth??, ??Reanimate Archers?? (with {{path>F1}}), and ??Ziz?? (with {{path>A2}}), creating specialized undead of various forms
   * ??Revive King??, ??Revive Bane?? and ??Revive Bane Lord??, making undead commanders   * ??Revive King??, ??Revive Bane?? and ??Revive Bane Lord??, making undead commanders
   * ??Summon Spectre?? and ??Summon Mound Fiend??, which summon undead mages   * ??Summon Spectre?? and ??Summon Mound Fiend??, which summon undead mages
   * ??Lichcraft?? and ??Call Wraith Lord??, which summon powerful immortal mages and are a common late-game option for Death gems   * ??Lichcraft?? and ??Call Wraith Lord??, which summon powerful immortal mages and are a common late-game option for Death gems
   * ??Tartarian Gate??, a specialized lategame spell that calls back a Tartarian from Hell -- a defeated pretender god from an earlier Ascension War whose power is only matched by its need for therapy. See [[Tartarian Gate]] for details.   * ??Tartarian Gate??, a specialized lategame spell that calls back a Tartarian from Hell -- a defeated pretender god from an earlier Ascension War whose power is only matched by its need for therapy. See [[Tartarian Gate]] for details.
 +
 +Spells that destroy the undead:
 +
 +  * ??Dust to Dust??, which damages one tile of undead
 +  * ??Wither Bones??, which does large damage to all undead in an area
  
 Spells that deal armor-negating damage through the power of unlife but that can be negated by magic resistance: Spells that deal armor-negating damage through the power of unlife but that can be negated by magic resistance:
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   * ??Darkness??, which turns out the lights on a battle   * ??Darkness??, which turns out the lights on a battle
   * ??Utterdark??, a ritual which turns out the lights on the world   * ??Utterdark??, a ritual which turns out the lights on the world
 +
 +Spells that put off one's absolute death:
 +  * ??Skeletal Body?? and ??Skeletal Legion??, which confer [[physical-resistance|pierce resistance]] by making the body bony (though the latter is rather nasty)
 +  * ??Invulnerability??, ??Stygian Skin?? (with {{path>W1}}), and ??Stygian Rains?? (with {{path>W2}}), which confer [[invulnerability]] against nonmagical damage
 +  * ??Twiceborn??, a ritual [[twiceborn|with its own page]] that gives the caster a "second life" back at home
  
 Spells related to decay and aging: Spells related to decay and aging:
  
   * ??Decay??, which makes one target age quickly   * ??Decay??, which makes one target age quickly
-  * ??Wind of Death?? (with {{path>A}}), which makes a battlefield age quickly+  * ??Weakness??, which permanently steals a target's strength 
 +  * ??Wind of Death?? (with {{path>A1}}), which makes a battlefield age quickly
   * ??Burden of Time??, a global which makes all living things in the world age and die   * ??Burden of Time??, a global which makes all living things in the world age and die
   * ??Rigor Mortis??, an oppressive battlefield enchantment that causes all living things to fatigue rapidly   * ??Rigor Mortis??, an oppressive battlefield enchantment that causes all living things to fatigue rapidly
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   * ??Frighten?? and ??Terror??, which scares a few troops   * ??Frighten?? and ??Terror??, which scares a few troops
-  * ??Wailing Winds??, which continually applies fear effects to the enemy army, and can be very hard to counter for certain nations+  * ??Wailing Winds?? (with {{path>A1}}), which continually applies fear effects to the enemy army, and can be very hard to counter for certain nations
  
 Spells that drain life to restore the caster's fatigue and health: Spells that drain life to restore the caster's fatigue and health:
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 {{template>magicindex}} {{template>magicindex}}
 +{{tag>spell Magic-Path }}
death.1670511110.txt.gz · Last modified: 2022/12/08 14:51 by cactusowl