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decay [2020/04/13 18:31] loggy as per questions-strategy, needs research but my hands are full |
decay [2022/05/06 10:14] nunda link |
======Decay====== | ======Decay====== |
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{{abilities:decay.png|nolink}} A unit that is decaying is aged 5 years and takes 1 fixed point of damage per combat round. There is some chance for this effect to end every turn, however it is not well understood. A current estimate suggests that an affected unit has a 5% chance to make a [[magic resistance]] check vs 15 every round of //active// combat to be free of the decay. | {{abilities:decay.png|nolink}} A unit that is decaying is aged 5 years per combat round and has a variable chance to take damage based on the age of the unit. The number of years added is modified by normal effects that affect age rate, such as [[quickness]], [[slow]], or an unaging [[bless]]. Affected units may then take damage, which is calculated as ([[Old Age]] penalty * 5 + closed d10 - 1 + number of years actually aged)/10, rounded down. Additionally they are subject to the usual effects of age, which may include gaining afflictions and suffering additional damage if the unit is old. |
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Like poison and [[profuse bleeding]], decay will continue to apply its effects to units in the turns following completed combat. It is unclear whether or not the chance for the effect to end still applies during this time. | An affected unit has a 1% chance to make a [[magic resistance]] check vs 14 every round of combat to be free of the decay(([[:user:loggy:age-decay|Analysis of the Dominions 5.51b executable]].)). |
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| Like [[:poison damage|poison]] and [[profuse bleeding]], decay will continue to apply its effects to units in the 20 turns following completed combat. |
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FIXME Better understand the mechanics behind decay ending | |
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{{tag>unit-abilities}} | {{tag>unit-abilities}} |