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defensive-effects-order [2021/09/14 13:28]
joste
defensive-effects-order [2021/10/17 22:01]
naaira
Line 1: Line 1:
 ====== Defensive effects check order ====== ====== Defensive effects check order ======
 +~~NOTOC~~
 Order things are checked for attacks as per Loggy's research Order things are checked for attacks as per Loggy's research
-  * Repel +<WRAP group> 
-  * Petrify attackers +<WRAP column 40px> 
-  * Awe +===== 1 ===== 
-  * Eye Vengeance +</WRAP><WRAP column 100px centeralign>**[[Repel]]**</WRAP>If possible the defender attempts to [[repel]] the attacker</WRAP> 
-  * Curse bestower +<WRAP group> 
-  * Vine shield +<WRAP column 40px> 
-  * Slimer +===== 2 ===== 
-  * Horror mark attacker +</WRAP><WRAP column 100px centeralign>**[[Petrify|Petrify attackers]]**</WRAP>If the defender can [[petrify]] the attacker makes a [[magic resistance]] roll or gets turned to stone</WRAP> 
-  * Fateweaving +<WRAP group> 
-  * attack roll +<WRAP column 40px> 
-  * iron vuln +===== 3 ===== 
-  * armor defeating hit +</WRAP><WRAP column 100px centeralign>**[[Awe|Awe check]]**</WRAP>If the defender has [[Awe]] the attacker makes a [[morale]] roll to be able to attack the defender</WRAP> 
-  * damage roll +<WRAP group> 
-  * stunned from shock damage +<WRAP column 40px> 
-  * shield damage +===== 4 ===== 
-  phys resistance +</WRAP><WRAP column 100px centeralign>**[[Eye Vengeance]]**</WRAP>If the defender has [[Eye Vengeance]] (e.g. wearing the ??Eye Shield?? the attacker makes a [[magic resistance]] roll to prevent eye loss.</WRAP> 
-  protective force +<WRAP group> 
-  mirror image damage negation applies here, if it triggers (but doesn'stop the following from happening anyway) +<WRAP column 40px> 
-  ethereal check +===== 5 ===== 
-  luck check +</WRAP><WRAP column 100px centeralign>**[[Curse|Curse Bestower]]**</WRAP>If the defender bestows [[curse|curses]] the attacker gets [[curse|cursed]]</WRAP> 
-  mistform +<WRAP group> 
-  mossbody reduces 15 damage +<WRAP column 40px> 
-  fools luck doubles/negates +===== 6 ===== 
-  * damage reversal +</WRAP><WRAP column 100px centeralign>**[[Vine Shield]]**</WRAP>If the defender is wearing the ??Vine Shield?? the attacker makes a [[magic resistance]] roll to avoid being [[entangled]].</WRAP> 
-  blood vengeance +<WRAP group> 
-  twist fate negates all damage +<WRAP column 40px> 
-  poisonous barbs +===== 7 ===== 
-  contact poison +</WRAP><WRAP column 100px centeralign>**[[Slimer]]**</WRAP>If the defender has [[Slimer]] the attacker...</WRAP> 
-  astral shield +<WRAP group> 
-  * fire shield +<WRAP column 40px> 
-  banefire shield +===== 8 ===== 
-  overcharged shock +</WRAP><WRAP column 100px centeralign>**[[Horror Mark attacker]]**</WRAP>If the defender has [[Horror Mark attacker]] the attacker gets [[Horror Mark|Horror marked]].</WRAP> 
-  * acid splash+<WRAP group> 
 +<WRAP column 40px> 
 +===== 9 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Fateweaving]]**</WRAP>If the defender has the [[Fateweaving]] bless the attacker gets....</WRAP> 
 +------- 
 +<WRAP group> 
 +<WRAP column 40px> 
 +====== 10 ====== 
 +</WRAP><WRAP column 100px centeralign>**[[Attack Roll]]**</WRAP>An [[attack roll]] vs. [[defense roll]] is made. Any positive and negative modifiers to attack and defense are applied.</WRAP> 
 +------- 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 11 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Iron Vulnerability]]**</WRAP>If the attacker is using an iron weapon and the defender has [[Iron Vulnerability]], the vulnerability is taken into account now.</WRAP> 
 +------- 
 +<WRAP group> 
 +<WRAP column 40px> 
 +====== 12 ====== 
 +</WRAP><WRAP column 100px centeralign>**[[Damage Roll]]**</WRAP>Attacker rolls [[damage]] and defender rolls [[damage|Protection]]. If defender rolls low, an [[crit|armor defeating hit]] reduction to Protection occurs. </WRAP> 
 +-------- 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 13 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Stun|Defender Stunned]]**</WRAP>If the defender takes Shock Damage, a check is made to see whether the defender is [[stun|stunned]]. </WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 14 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Shield|Shield Damage]]**</WRAP>If the defender's [[Shield]] was hit a check is made to see whether the shield was damaged.</WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 15 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Physical Resistance]]**</WRAP>Damage reduction from [[Physical Resistance]] is calculated now.</WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 16 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Protective Force]]**</WRAP>If the defender is affected by [[Protective Force]] those are taken into account. </WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 17 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Mirror Image]]**</WRAP>If the defender has any Mirror Imagesa check is made to see if the damage is negated. This does not stop the following effects from happening. </WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 18 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Ethereal|Ethereal check]]**</WRAP>If the defender is [[ethereal]], the defender has a 75% chance to negate the damage of any non-magical attack. </WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 19 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Luck|Luck check]]**</WRAP>If the defender has [[Luck]] and the attack was a killing blow, the defender has a 75% chance to negate the damage. </WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 20 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Mistform]]**</WRAP>If the defender has [[Mistform]], up to 25 damage is reduced to 1 damage.</WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 21 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Mossbody]]**</WRAP>If the defender has [[Mossbody]], the defender has a 75% chance to reduce damage by 15. </WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 22 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Fools luck|Fool's Luck]]**</WRAP>If the defender has [[Fools luck|Fool's Luck]] the damage is either doubled or negated. </WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 23 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Damage Reversal]]**</WRAP>If the defender has [[Damage Reversal]], the attacker makes a [[magic resistance]] check or takes damage.</WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 23 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Blood Vengeance]]**</WRAP>If the defender has [[Blood Vengeance]], the attacker makes a [[magic resistance]] check or takes damage.</WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 24 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Twist Fate]]**</WRAP>If the defender has [[Twist Fate]], the damage is negated.</WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 25 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Poisonous Barbs]]**</WRAP>If the defender has [[Poisonous Barbs]], the defender makes a [[damage]] roll to apply poison damage to the attacker.</WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 26 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Contact Poison]]**</WRAP>If the defender has [[Contact Poison]], the defender makes a [[damage]] roll to apply poison damage to the attacker.</WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 27 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Astral Shield]]**</WRAP>If the defender has [[Astral Shield]], the attacker makes a [[magic resistance]] check or becomes paralyzed.</WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 28 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Fire Shield]]**</WRAP>If the defender has [[Fire Shield]], the defender makes a [[damage]] roll to apply fire damage to the attacker.</WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 29 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Banefire Shield]]**</WRAP>If the defender has [[Banefire Shield]], the defender makes a [[damage]] roll to apply fire damage to the attacker.</WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 30 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Overcharged|Overcharged Shock]]**</WRAP>If the defender has [[Overcharged]], both attacker and defender take shock [[damage]].</WRAP> 
 +<WRAP group> 
 +<WRAP column 40px> 
 +===== 31 ===== 
 +</WRAP><WRAP column 100px centeralign>**[[Acid Splash]]**</WRAP>If the defender has [[Acid Splash]], the defender makes a [[damage]] roll to apply acid damage to the attacker.</WRAP>
  
-{{tag>Combat-Mechanics}}+ 
 +{{tag>Combat-Mechanics  Combat-Mechanics}}
defensive-effects-order.txt · Last modified: 2023/03/01 15:36 by dude