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defensive-effects-order [2021/09/14 08:19] naaira created |
defensive-effects-order [2023/03/01 15:36] (current) dude Add blood bond |
====== Defensive effects check order ====== | ====== Defensive effects check order ====== |
| ~~NOTOC~~ |
Order things are checked for attacks as per Loggy's research | Order things are checked for attacks as per Loggy's research |
Repel | <WRAP group> |
Petrify attackers | <WRAP column 40px> |
Awe | ===== 1 ===== |
Eye Vengeance | </WRAP><WRAP column 100px centeralign>**[[Repel]]**</WRAP>If possible the defender attempts to [[repel]] the attacker</WRAP> |
Curse bestower | <WRAP group> |
Vine shield | <WRAP column 40px> |
Slimer | ===== 2 ===== |
Horror mark attacker | </WRAP><WRAP column 100px centeralign>**[[Petrify|Petrify attackers]]**</WRAP>If the defender can [[petrify]] the attacker makes a [[magic resistance]] roll or gets turned to stone</WRAP> |
Fateweaving | <WRAP group> |
attack roll | <WRAP column 40px> |
iron vuln | ===== 3 ===== |
armor defeating hit | </WRAP><WRAP column 100px centeralign>**[[Awe|Awe check]]**</WRAP>If the defender has [[Awe]] the attacker makes a [[morale]] roll to be able to attack the defender</WRAP> |
damage roll | <WRAP group> |
stunned from shock damage | <WRAP column 40px> |
shield damage | ===== 4 ===== |
phys resistance | </WRAP><WRAP column 100px centeralign>**[[Eye Vengeance]]**</WRAP>If the defender has [[Eye Vengeance]] (e.g. wearing the ??Eye Shield?? the attacker makes a [[magic resistance]] roll to prevent eye loss.</WRAP> |
protective force | <WRAP group> |
mirror image damage negation applies here, if it triggers (but doesn't stop the following from happening anyway) | <WRAP column 40px> |
ethereal check | ===== 5 ===== |
luck check | </WRAP><WRAP column 100px centeralign>**[[Curse|Curse Bestower]]**</WRAP>If the defender bestows [[curse|curses]] the attacker gets [[curse|cursed]]</WRAP> |
mistform | <WRAP group> |
mossbody reduces 15 damage | <WRAP column 40px> |
fools luck doubles/negates | ===== 6 ===== |
damage reversal | </WRAP><WRAP column 100px centeralign>**[[Vine Shield]]**</WRAP>If the defender is wearing the ??Vine Shield?? the attacker makes a [[magic resistance]] roll to avoid being [[entangled]].</WRAP> |
blood vengeance | <WRAP group> |
twist fate negates all damage | <WRAP column 40px> |
poisonous barbs | ===== 7 ===== |
contact poison | </WRAP><WRAP column 100px centeralign>**[[Slimer]]**</WRAP>If the defender has [[Slimer]] the attacker...</WRAP> |
astral shield | <WRAP group> |
fire shield | <WRAP column 40px> |
banefire shield | ===== 8 ===== |
overcharged shock | </WRAP><WRAP column 100px centeralign>**[[Horror Mark attacker]]**</WRAP>If the defender has [[Horror Mark attacker]] the attacker gets [[Horror Mark|Horror marked]].</WRAP> |
acid splash | <WRAP group> |
| <WRAP column 40px> |
| ===== 9 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Fateweaving]]**</WRAP>If the defender has the [[Fateweaving]] bless the attacker gets....</WRAP> |
| ------- |
| <WRAP group> |
| <WRAP column 40px> |
| ====== 10 ====== |
| </WRAP><WRAP column 100px centeralign>**[[Attack Roll]]**</WRAP>An [[attack roll]] vs. [[defense roll]] is made. Any positive and negative modifiers to attack and defense are applied.</WRAP> |
| ------- |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 11 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Iron Vulnerability]]**</WRAP>If the attacker is using an iron weapon and the defender has [[Iron Vulnerability]], the vulnerability is taken into account now.</WRAP> |
| ------- |
| <WRAP group> |
| <WRAP column 40px> |
| ====== 12 ====== |
| </WRAP><WRAP column 100px centeralign>**[[Damage Roll]]**</WRAP>Attacker rolls [[damage]] and defender rolls [[damage|Protection]]. If defender rolls low, an [[crit|armor defeating hit]] reduction to Protection occurs. </WRAP> |
| -------- |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 13 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Stun|Defender Stunned]]**</WRAP>If the defender takes Shock Damage, a check is made to see whether the defender is [[stun|stunned]]. </WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 14 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Shield|Shield Damage]]**</WRAP>If the defender's [[Shield]] was hit a check is made to see whether the shield was damaged.</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 15 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Physical Resistance]]**</WRAP>Damage reduction from [[Physical Resistance]] is calculated now.</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 16 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Protective Force]]**</WRAP>If the defender is affected by [[Protective Force]] those are taken into account. </WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 17 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Mirror Image]]**</WRAP>If the defender has any Mirror Images, a check is made to see if the damage is negated. This does not stop the following effects from happening. </WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 18 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Ethereal|Ethereal check]]**</WRAP>If the defender is [[ethereal]], the defender has a 75% chance to negate the damage of any non-magical attack. </WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 19 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Luck|Luck check]]**</WRAP>If the defender has [[Luck]] and the attack was a killing blow, the defender has a 75% chance to negate the damage. </WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 20 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Mistform]]**</WRAP>If the defender has [[Mistform]], up to 25 damage is reduced to 1 damage.</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 21 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Mossbody]]**</WRAP>If the defender has [[Mossbody]], the defender has a 75% chance to reduce damage by 15. </WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 22 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Fools luck|Fool's Luck]]**</WRAP>If the defender has [[Fools luck|Fool's Luck]] the damage is either doubled or negated. </WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 23 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Damage Reversal]]**</WRAP>If the defender has [[Damage Reversal]], the attacker makes a [[magic resistance]] check or takes damage.</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 23 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Blood Vengeance]]**</WRAP>If the defender has [[Blood Vengeance]], the attacker makes a [[magic resistance]] check or takes damage.</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 24 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Twist Fate]]**</WRAP>If the defender has [[Twist Fate]], the damage is negated.</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 25 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Poisonous Barbs]]**</WRAP>If the defender has [[Poisonous Barbs]], the defender makes a [[damage]] roll to apply poison damage to the attacker.</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 26 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Contact Poison]]**</WRAP>If the defender has [[Contact Poison]], the defender makes a [[damage]] roll to apply poison damage to the attacker.</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 27 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Astral Shield]]**</WRAP>If the defender has [[Astral Shield]], the attacker makes a [[magic resistance]] check or becomes paralyzed.</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 28 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Fire Shield]]**</WRAP>If the defender has [[Fire Shield]], the defender makes a [[damage]] roll to apply fire damage to the attacker.</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 29 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Banefire Shield]]**</WRAP>If the defender has [[Banefire Shield]], the defender makes a [[damage]] roll to apply fire damage to the attacker.</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 30 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Overcharged|Overcharged Shock]]**</WRAP>If the defender has [[Overcharged]], both attacker and defender take shock [[damage]].</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 31 ===== |
| </WRAP><WRAP column 100px centeralign>**[[Acid Splash]]**</WRAP>If the defender has [[Acid Splash]], the defender makes a [[damage]] roll to apply acid damage to the attacker.</WRAP> |
| <WRAP group> |
| <WRAP column 40px> |
| ===== 20+ ===== |
| </WRAP><WRAP column 100px centeralign>**[[Blood Bond]]**</WRAP>If the defender has [[Blood Bond]] and allies with blood bond nearby, the damage is spread. It is known to be after luck, but exact location is not currently known.</WRAP> |
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| {{tag>Combat-Mechanics Combat-Mechanics}} |