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disciples [2022/12/04 20:57]
charmide created
disciples [2022/12/05 13:52] (current)
nunda [Pretenders and Disciples] highlighting important info
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-====== Disciple games ======+====== Disciples======
  
-Disciple games are a way of playing Dominions as a team game. Only one player per team will play the role of a pretender trying to rise to godhood. Others play the part of the "disciples", which have no dominion of their own (and therefore no scale), but otherwise behave independently. They only get 300 points for the design of their disciple leader, as opposed to the 425 pretenders get+Disciples is Dominions 5'team game modeIn Disciples games, only one player per team plays the role of a pretender trying to rise to godhood. Others play the part of the "disciples", which have no dominion of their own (and therefore no scales), but otherwise behave independently. 
  
-Disciple games differ in a few other ways from the default free-for-all dominion games. For example, no [[prophet]] can be appointed since the disciples replace them thematically, and players from the same team have the option to [[relinquish|exchange provinces]]. +Disciples games differ in a few other ways from the default free-for-all dominion games. For example, no [[prophet]] can be appointed since the disciples replace them thematically, and players from the same team have the option to [[relinquish|exchange provinces]] with each other.  
 + 
 +====Pretenders and Disciples==== 
 + 
 +When playing a Disciples Game, the most significant difference you might find when setting up is the kind of options you will have for [[pretender-chassis|choosing your pretender chassis]]. The Pretender (i.e., the team leader) may only pick from pretender chassis with a **base dominion strength of 3 or higher**, while Disciples may only pick from pretender chassis with a **base dominion strength of 2 or lower**. The Pretender has the usual 425 design points while Disciples have only 300 points to spend on their chassis and its paths. Additionally, only the Pretender decides the [[bless]], [[dominion]] strength and [[scales]] that will affect the sacreds and dominion of the entire team, as well as the length of imprisonment before Pretenders/Disciples appear. **Disciples emerge roughly halfway into their Pretender's dormancy/imprisonment.**((See [[pretenders]] for more details.)) 
 +<WRAP center 60%> 
 +{{:pretenders:golden_idol.png?nolink}} Team Leaders will generally be either **Idols** or **Titans**... {{:pretenders:nataraja.png?nolink}} 
 + 
 +{{:pretenders:drakon_smooth.png?nolink}} ...while Disciples will generally be either **Beasts** or **Mages**. {{:pretenders:great_sage.png?nolink}} 
 +</WRAP> 
 + 
 +Besides these design quirks, Disciples are mechanically very similar to ordinary pretenders; they are only [[bless|blessed]] in friendly dominion and may be recalled by priests in the case of death. They are also always able to claim thrones. 
 + 
 +====The Dominion of a Disciple Team==== 
 + 
 +The dominion and bless of a team's Disciples are determined by the Pretender's nation and whatever scales and bless the Pretender have picked. This has some national side effects: 
 + 
 +  * [[Therodos-ea|Therodos]], [[Asphodel-ma|Asphodel]], [[R-lyeh-LA|LA R'lyeh]], [[Ermor-ma|MA Ermor]], and [[Lemuria-LA|Lemuria]] //do not// have popkill or freespawn as Disciples, as they inherit the dominion of their Pretender. Conversely, if they are the Pretender then their Disciples gain both their popkill and freespawn.
disciples.1670187474.txt.gz · Last modified: 2022/12/04 20:57 by charmide