User Tools

Site Tools


dom5-gathering-sturm

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom5-gathering-sturm [2022/09/14 01:04]
sturm [The Gathering Sturm]
dom5-gathering-sturm [2022/09/14 08:52] (current)
sturm
Line 1: Line 1:
 ====== The Gathering Sturm ====== ====== The Gathering Sturm ======
  
-The Gathering Sturm is a large modpack including far-reaching balance changes, entirely new nations for both the Middle and Late Age as well as an overhaul of almost all Vanilla sprites. Few aspects of the game remain unaltered, with small quality of life additions to different ages, adjusted magic sites, items, weapons, new spells and new as well overhauled nations in every age. Casting preferences have also been updated based on Lucid's casting AI, but with a higher likelihood to choose AoE buff spells. +The Gathering Sturm is a large modpack including far-reaching balance changes, entirely new nations for both the Middle and Late Age as well as an already well known and popular overhaul of almost all Vanilla sprites. Few aspects of the game remain unaltered, with small quality of life additions to different ages, adjusted magic sites, items, weapons, new spellsand new as well overhauled nations in every age. Casting preferences have also been updated based on Lucid's casting AI, but with a higher likelihood to choose AoE buff spells.  
 +All parts of the Modpack can be downloaded separately for higher compatibility with other mods or in one larger package that's meant to be played together.
  
 The list of balance changes can be found [[https://docs.google.com/document/d/1x0e37DpTgFdODWpjJTZY2l5mOl2AT863iztTUbToyTE/edit?usp=sharing|here.]] The list of balance changes can be found [[https://docs.google.com/document/d/1x0e37DpTgFdODWpjJTZY2l5mOl2AT863iztTUbToyTE/edit?usp=sharing|here.]]
Line 26: Line 27:
   * **Magic:** Fire, Earth, Water, Death, Nature and some air. Higher paths on Kuningaz once 2000 gold has been accumulated.   * **Magic:** Fire, Earth, Water, Death, Nature and some air. Higher paths on Kuningaz once 2000 gold has been accumulated.
   * **Priests:** Weak.   * **Priests:** Weak.
 +[[gathering-sturm-niblungheim|Niblungheim Nation Page]]
 {{ :niblung.png?direct |}} {{ :niblung.png?direct |}}
  
Line 39: Line 41:
   * **Magic:** Fire, Earth, Air and Water, some Astral, combat casters. Later on gets to choose between access to strong Nature and Blood magic or summoned Angels.   * **Magic:** Fire, Earth, Air and Water, some Astral, combat casters. Later on gets to choose between access to strong Nature and Blood magic or summoned Angels.
   * **Priests:** Average.   * **Priests:** Average.
 +[[gathering-sturm-loringia|Loringia Nation Page]]
 {{ ::loringiama.png?direct |}} {{ ::loringiama.png?direct |}}
  
Line 54: Line 57:
   * **Priests:** Average.   * **Priests:** Average.
   * 10% Income bonus in coastal Forts.   * 10% Income bonus in coastal Forts.
 +[[gathering-sturm-abdera|Abdera Nation Page]]
 {{ ::abderama.png?direct |}} {{ ::abderama.png?direct |}}
  
Line 70: Line 74:
   * **Priests:** Strong.   * **Priests:** Strong.
   * **Dominion:** Temples in friendly dominion reanimate Mane Warriors   * **Dominion:** Temples in friendly dominion reanimate Mane Warriors
 +[[gathering-sturm-hagia|Hagia Nation Page]]
 {{ ::hagiama.png?direct |}} {{ ::hagiama.png?direct |}}
  
Line 84: Line 89:
   * **Priests:** Weak, immobile spirits create mist.   * **Priests:** Weak, immobile spirits create mist.
   * **Dominion:** Causes unrest.   * **Dominion:** Causes unrest.
 +[[gathering-sturm-heijou|Heijou Nation Page]]
 {{ ::heijouma.png?direct |}} {{ ::heijouma.png?direct |}}
  
Line 100: Line 106:
   * **Magic:** Strong Air and Earth, some Nature and Astral.   * **Magic:** Strong Air and Earth, some Nature and Astral.
   * **Priests:** Mediocre.   * **Priests:** Mediocre.
 +[[gathering-sturm-shinar|Shinar Nation Page]]
 {{ ::shinarma.png?direct |}} {{ ::shinarma.png?direct |}}
  
Line 114: Line 121:
   * **Magic:** Strong Astral, some Fire, Water, and Death.   * **Magic:** Strong Astral, some Fire, Water, and Death.
   * **Priests:** Mediocre, Aspirants can temple train void beings and do not require labs to recruit.   * **Priests:** Mediocre, Aspirants can temple train void beings and do not require labs to recruit.
 +[[gathering-sturm-carcosa|Carcosa Nation Page]]
 {{ ::carcosama.png?direct |}} {{ ::carcosama.png?direct |}}
  
Line 129: Line 137:
   * **Priests:** Mediocre, can enter communions.   * **Priests:** Mediocre, can enter communions.
   * **Capital:** Capital province has 25% lower population and gem income but starts surrounded by forts with additional population and magic sites.   * **Capital:** Capital province has 25% lower population and gem income but starts surrounded by forts with additional population and magic sites.
 + [[gathering-sturm-almadain|Al-Mada'in Nation Page]]
 {{ ::almadainma.png?direct |}} {{ ::almadainma.png?direct |}}
  
Line 144: Line 153:
   * **Priests:** Mediocre.   * **Priests:** Mediocre.
   * **Forts:** Forts provide 25% extra resources.   * **Forts:** Forts provide 25% extra resources.
 +[[gathering-sturm-loringia|Loringia Nation Page]]
 {{ ::loringiala.png?direct |}} {{ ::loringiala.png?direct |}}
  
Line 159: Line 169:
   * **Priests:** Strong, can heal afflictions.   * **Priests:** Strong, can heal afflictions.
   * **Dominion:** Temples in friendly dominion reanimate a few Mane Warriors and some Risen soldiers.   * **Dominion:** Temples in friendly dominion reanimate a few Mane Warriors and some Risen soldiers.
 +[[gathering-sturm-hagia|Hagia Nation Page]]
 {{ ::hagiala.png?direct |}} {{ ::hagiala.png?direct |}}
  
dom5-gathering-sturm.1663117485.txt.gz · Last modified: 2022/09/14 01:04 by sturm