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dom5-gathering-sturm [2022/09/14 08:42]
sturm
dom5-gathering-sturm [2022/09/14 08:52] (current)
sturm
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   * **Magic:** Fire, Earth, Water, Death, Nature and some air. Higher paths on Kuningaz once 2000 gold has been accumulated.   * **Magic:** Fire, Earth, Water, Death, Nature and some air. Higher paths on Kuningaz once 2000 gold has been accumulated.
   * **Priests:** Weak.   * **Priests:** Weak.
 +[[gathering-sturm-niblungheim|Niblungheim Nation Page]]
 {{ :niblung.png?direct |}} {{ :niblung.png?direct |}}
  
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   * **Magic:** Fire, Earth, Air and Water, some Astral, combat casters. Later on gets to choose between access to strong Nature and Blood magic or summoned Angels.   * **Magic:** Fire, Earth, Air and Water, some Astral, combat casters. Later on gets to choose between access to strong Nature and Blood magic or summoned Angels.
   * **Priests:** Average.   * **Priests:** Average.
 +[[gathering-sturm-loringia|Loringia Nation Page]]
 {{ ::loringiama.png?direct |}} {{ ::loringiama.png?direct |}}
  
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   * **Priests:** Average.   * **Priests:** Average.
   * 10% Income bonus in coastal Forts.   * 10% Income bonus in coastal Forts.
 +[[gathering-sturm-abdera|Abdera Nation Page]]
 {{ ::abderama.png?direct |}} {{ ::abderama.png?direct |}}
  
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   * **Priests:** Strong.   * **Priests:** Strong.
   * **Dominion:** Temples in friendly dominion reanimate Mane Warriors   * **Dominion:** Temples in friendly dominion reanimate Mane Warriors
 +[[gathering-sturm-hagia|Hagia Nation Page]]
 {{ ::hagiama.png?direct |}} {{ ::hagiama.png?direct |}}
  
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   * **Priests:** Weak, immobile spirits create mist.   * **Priests:** Weak, immobile spirits create mist.
   * **Dominion:** Causes unrest.   * **Dominion:** Causes unrest.
 +[[gathering-sturm-heijou|Heijou Nation Page]]
 {{ ::heijouma.png?direct |}} {{ ::heijouma.png?direct |}}
  
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   * **Magic:** Strong Air and Earth, some Nature and Astral.   * **Magic:** Strong Air and Earth, some Nature and Astral.
   * **Priests:** Mediocre.   * **Priests:** Mediocre.
 +[[gathering-sturm-shinar|Shinar Nation Page]]
 {{ ::shinarma.png?direct |}} {{ ::shinarma.png?direct |}}
  
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   * **Magic:** Strong Astral, some Fire, Water, and Death.   * **Magic:** Strong Astral, some Fire, Water, and Death.
   * **Priests:** Mediocre, Aspirants can temple train void beings and do not require labs to recruit.   * **Priests:** Mediocre, Aspirants can temple train void beings and do not require labs to recruit.
 +[[gathering-sturm-carcosa|Carcosa Nation Page]]
 {{ ::carcosama.png?direct |}} {{ ::carcosama.png?direct |}}
  
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   * **Priests:** Mediocre, can enter communions.   * **Priests:** Mediocre, can enter communions.
   * **Capital:** Capital province has 25% lower population and gem income but starts surrounded by forts with additional population and magic sites.   * **Capital:** Capital province has 25% lower population and gem income but starts surrounded by forts with additional population and magic sites.
 + [[gathering-sturm-almadain|Al-Mada'in Nation Page]]
 {{ ::almadainma.png?direct |}} {{ ::almadainma.png?direct |}}
  
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   * **Priests:** Mediocre.   * **Priests:** Mediocre.
   * **Forts:** Forts provide 25% extra resources.   * **Forts:** Forts provide 25% extra resources.
 +[[gathering-sturm-loringia|Loringia Nation Page]]
 {{ ::loringiala.png?direct |}} {{ ::loringiala.png?direct |}}
  
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   * **Priests:** Strong, can heal afflictions.   * **Priests:** Strong, can heal afflictions.
   * **Dominion:** Temples in friendly dominion reanimate a few Mane Warriors and some Risen soldiers.   * **Dominion:** Temples in friendly dominion reanimate a few Mane Warriors and some Risen soldiers.
 +[[gathering-sturm-hagia|Hagia Nation Page]]
 {{ ::hagiala.png?direct |}} {{ ::hagiala.png?direct |}}
  
dom5-gathering-sturm.1663144967.txt.gz · Last modified: 2022/09/14 08:42 by sturm