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====== The Gathering Sturm ====== | ====== The Gathering Sturm ====== | ||
- | The Gathering Sturm is a large modpack including far-reaching balance changes | + | The Gathering Sturm is a large modpack including far-reaching balance changes, entirely new nations for both the Middle and Late Age as well as an already well known and popular |
+ | All parts of the Modpack can be downloaded separately for higher compatibility with other mods or in one larger package that's meant to be played together. | ||
+ | |||
+ | The list of balance changes can be found [[https:// | ||
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An up to date version of the mod can be found on the [[http:// | An up to date version of the mod can be found on the [[http:// | ||
- | ==== Vanilla Sprite Overhaul ==== | + | ===== New Nations |
- | + | ||
- | The Vanilla Sprite Overhaul can also be downloaded separately [[http:// | + | |
- | + | ||
- | ==== New Nations ==== | + | |
+ | The following nations can also be downloaded separate from the balance changes on the [[http:// | ||
<WRAP box> | <WRAP box> | ||
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* **Race:** Dwarves with the ability to shapeshift, Jotuns, Humans. | * **Race:** Dwarves with the ability to shapeshift, Jotuns, Humans. | ||
- | * **Military: | + | * **Military: |
* **Magic:** Fire, Earth, Water, Death, Nature and some air. Higher paths on Kuningaz once 2000 gold has been accumulated. | * **Magic:** Fire, Earth, Water, Death, Nature and some air. Higher paths on Kuningaz once 2000 gold has been accumulated. | ||
* **Priests: | * **Priests: | ||
+ | [[gathering-sturm-niblungheim|Niblungheim Nation Page]] | ||
{{ : | {{ : | ||
</ | </ | ||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== MA Loringia: Age of Chivalry ==== | ||
+ | //Loringia is a realm of perilous mountains and dense forests at the crossroads of the two great empires of Marignon and Ulm. Though both have influenced Loringia, neither has ever managed to conquer it, and over the years it has become a hotbed of resentment against them. Influences from both Ulms Iron Cult and Marignon' | ||
+ | |||
+ | * **Race:** Humans, coastal Hoburgs with the ability to sail. | ||
+ | * **Military: | ||
+ | * **Magic:** Fire, Earth, Air and Water, some Astral, combat casters. Later on gets to choose between access to strong Nature and Blood magic or summoned Angels. | ||
+ | * **Priests: | ||
+ | [[gathering-sturm-loringia|Loringia Nation Page]] | ||
+ | {{ :: | ||
+ | |||
+ | </ | ||
+ | |||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== MA Abdera: Empire of the Setting Sun ==== | ||
+ | //The people of Abdera are descendants of the Phoenix Empire, an ancient civilization founded by the Telkhines and later influenced by the Melqarts of Hinnom. On their trade ventures, they founded colonies in the distant lands of the setting sun, and Abdera was but one of many at that time. But as Berytos was destroyed by the armies of Arcoscephale, | ||
+ | |||
+ | * **Race:** Coastal Humans, Satyrs from forests, Centaurs from mountains and wastelands. | ||
+ | * **Military: | ||
+ | * **Magic:** High Water, Blood and Fire, some Air, low Nature and Earth, rarely Astral. | ||
+ | * **Priests: | ||
+ | * 10% Income bonus in coastal Forts. | ||
+ | [[gathering-sturm-abdera|Abdera Nation Page]] | ||
+ | {{ :: | ||
+ | |||
+ | </ | ||
+ | |||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== MA Hagia: Hallowed Land ==== | ||
+ | //Hagia is a successor state of the once-great Empire of Ermor. When Death was let loose in the civil war heralding its fall, whole provinces turned to ashen wastes. The liturgical city of Hagia was one such place, previously a center of the Cult of the Shroud and the burial place of emperors now turned into a lifeless desert. In the centuries since, new people have moved into the recovering lands, marveling at the perfectly preserved cities and attempting to revive the culture of their long-gone forebears. Now, however, an ancient and hungry God is awakening in the ruins of the old Empire and Death yet again stalks the lands. Yet not all is lost. Under Hagia' | ||
+ | Hagia organizes armies in a similar manner to the old legionary system, though they remain a pale shadow of Ermor' | ||
+ | |||
+ | * **Race:** Humans, cthonic Spirits. | ||
+ | * **Military: | ||
+ | * **Magic:** Water and Earth, Nature and Astral. | ||
+ | * **Priests: | ||
+ | * **Dominion: | ||
+ | [[gathering-sturm-hagia|Hagia Nation Page]] | ||
+ | {{ :: | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== MA Heijou: The Court of Sorcery ==== | ||
+ | //When the entrance to the netherworld closed, the Oni became fewer and fewer and their servants rebelled. Heijou is a feudal nation of humans that has only recently freed itself from the yoke of the last Dai Oni. His chaotic rule has been replaced by officials and a central government. Magic has become strictly regulated by the ministries of the imperial capital. Yet the land is far from peaceful as rival temple factions and noble houses compete for influence in the provinces and court sorcerers still meddle with forces from Ikai, the world of spirits, in search of immortality. The influences of their careless studies can already be felt as strange half-men lurk in desolate and forgotten places and spirits emerge from the mists during nighttime. Below the waves, the human sons and daughters of the dragon kings set out to conquer their own realms.// | ||
+ | |||
+ | * **Race:** Humans and Youkai. | ||
+ | * **Military: | ||
+ | * **Magic:** Strong Water and Nature, some Astral, Death, Air, weak Fire. | ||
+ | * **Priests: | ||
+ | * **Dominion: | ||
+ | [[gathering-sturm-heijou|Heijou Nation Page]] | ||
+ | {{ :: | ||
+ | |||
+ | </ | ||
+ | |||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== MA Shinar: The Tower to the Heavens ==== | ||
+ | //Shinar is a collection of city-states centered around the great city of Ninawa. Once home to a proud and haughty people, the inhabitants of Ninawa chose to build a tower to the heavens, through which they would ascend to the celestial spheres and challenge the Pantokrator directly. | ||
+ | Furious at their insolence, the celestial spheres lashed out in fury, toppling the great tower and afflicting the people of Shinar with the Curse of Tongues. Bereft of a single language, and with the great city in ruin, the people scattered over the world. In this era, only a few of the tribes remain: | ||
+ | The Chaldeans, who have held onto the ancient cities of their forefathers, | ||
+ | |||
+ | * **Race:** Humans, prefer Heat scale +1. Can gain various advantages by casting construction rituals in their capital. | ||
+ | * **Military: | ||
+ | * **Magic:** Strong Air and Earth, some Nature and Astral. | ||
+ | * **Priests: | ||
+ | [[gathering-sturm-shinar|Shinar Nation Page]] | ||
+ | {{ :: | ||
+ | |||
+ | </ | ||
+ | |||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== MA/LA Carcosa: Shattered Sun ==== | ||
+ | //Once a prosperous metropolis, Carcosa is now a warped and broken reflection of its former self. When the Pantokrator disappeared, | ||
+ | |||
+ | * **Race:** Void beings, human cultists. | ||
+ | * **Military: | ||
+ | * **Magic:** Strong Astral, some Fire, Water, and Death. | ||
+ | * **Priests: | ||
+ | [[gathering-sturm-carcosa|Carcosa Nation Page]] | ||
+ | {{ :: | ||
+ | |||
+ | </ | ||
+ | |||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== MA/LA Al-Mada' | ||
+ | //The great city of Al-Mada' | ||
+ | |||
+ | * **Race:** Humans, prefers Heat scale +1. | ||
+ | * **Military: | ||
+ | * **Magic:** weak Fire and Air outside of the capital, access to Fire, Air, Earth, Astral, Death and Blood in the capital provinces. | ||
+ | * **Priests: | ||
+ | * **Capital: | ||
+ | | ||
+ | {{ :: | ||
+ | |||
+ | </ | ||
+ | |||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== LA Loringia: Fire and Steel ==== | ||
+ | //Loringia is a realm of perilous mountains and fertile valleys at the crossroads of the two great empires of Marignon and Ulm. Though both have influenced Loringia, neither has ever managed to conquer it and over the years it has become a hotbed of resentment against them. Remnants of Ulm's Iron Cult and Marignons Inquisition have permeated society, retaining most of their old ways for neither were they bound to the dark pact of Marignon, nor cursed in the same way as Ulm. When the malediction devoured Ulm and demon worship corrupted Marignon, a new syncretic faith that opposed both was born. No longer shall humanity chafe under the yoke of demons from beyond, nor sustain those who have forsaken it in pursuit of immortality. With the disappearance of the Pantokrator the Church of the Immaculate Flame, the holy Vehme, and their allies prepare to purge the rot infesting humanity with fire and steel. For a long time, Loringias' | ||
+ | |||
+ | * **Race:** Humans and coastal Hoburgs. | ||
+ | * **Military: | ||
+ | * **Magic:** Strong Fire and Earth, some Water, Air and Astral. | ||
+ | * **Priests: | ||
+ | * **Forts:** Forts provide 25% extra resources. | ||
+ | [[gathering-sturm-loringia|Loringia Nation Page]] | ||
+ | {{ :: | ||
+ | |||
+ | </ | ||
+ | |||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== LA Hagia: Undying Land ==== | ||
+ | //Hagia is an ancient splinter empire of Ermor, centered around an immaculate city of marble and alabaster. Beset by rival kingdoms and threatened from within by restless spirits, heretics, and worse, it has nonetheless proudly stood the test of time. It has survived the fall of Ermor and served as an unshakeable bulwark against the horrors that death magic released upon the world. But the glory days of old Hagia have passed. Over the centuries stygian fumes from the Manis Lapalis, the gate leading to the abode of the dead, have polluted the soil and air. The old find themselves unable to pass on, forever trapped in their aging bodies. The young meanwhile are born weak and sickly. The gates of death still stand ajar as they have since the cataclysm and the dead walk and toil alongside the living. Now, however, the ancient promise of the Prophet in White is about to come true and a new God promising a cure to the disease at the heart of the empire will reveal itself. Hagia uses a reformed legionnaire army. Frontier armies slow enemy advances and the imperial reserves of professional elite troops are tasked with fighting off invaders who make it past this first line of defense. The Defensores have been reformed into a secularised regiment of heavy cavalry as part of the imperial tagmata forces.// | ||
+ | |||
+ | * **Race:** Sickly humans which turn undead when killed, cthonic Spirits. | ||
+ | * **Military: | ||
+ | * **Magic:** Strong Water and Death, average Earth, some Nature. | ||
+ | * **Priests: | ||
+ | * **Dominion: | ||
+ | [[gathering-sturm-hagia|Hagia Nation Page]] | ||
+ | {{ :: | ||
+ | |||
+ | </ | ||
+ | |||
+ | ===== Vanilla Sprite Overhaul ===== | ||
+ | |||
+ | The Vanilla Sprite Overhaul can also be downloaded separately [[http:// | ||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== Flags ==== | ||
+ | {{ :: | ||
+ | </ | ||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== EA Sprites ==== | ||
+ | {{ : | ||
+ | </ | ||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== MA Sprites ==== | ||
+ | {{ :: | ||
+ | </ | ||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== LA Sprites ==== | ||
+ | {{ :: | ||
+ | </ | ||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== Indie Sprites ==== | ||
+ | {{ :: | ||
+ | </ | ||
+ | |||
+ | <WRAP box> | ||
+ | <WRAP leftalign> | ||
+ | ==== Pretenders ==== | ||
+ | {{ :: | ||
+ | </ | ||
+ | |||