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The Gathering Sturm

The Gathering Sturm is a large modpack including far-reaching balance changes as well as entirely new nations for bot the Middle and Late Age as well as an overhaul of almost all Vanilla sprites. Few aspects of the game remain unaltered, with small quality of life additions to different ages, adjusted magic sites, items, weapons, new spells and new as well overhauled nations in every age. Casting preferences have also been updated based on Lucid's casting AI, but with a higher likelihood to choose AoE buff spells.

The list of balance changes can be found here.

Downloading the Mod

An up to date version of the mod can be found on the Dominionsmods Forum.

New Nations

MA Niblungheim: Hoards of the Dragon Dwarfs

Niblungheim is a land of shadows, windswept moors and silent mountains. Here lies Gnipahellir, the cave where the dead pass on the way to the underworld. Its inhabitants are called Niblung, each and every one a renowned craftsman of dwarven stature. Their sinister nature and insatiable greed have transformed the oldest dwarves into great serpentine abominations, and even the weakest of them can take the shapes of great wyrms, should their lives or hoards be threatened. The mightiest of them are the Kuningaz, sorcerer-kings who have accumulated vast treasures in their halls below Gnipahellir. They yet refuse to serve the awakening god and a truly enormous bribe may be required to seduce them into servitude. Stories of their riches have spread far, and adventurers from faraway Jotunheim and Vanheim often arrive to steal their treasures, assisted by lesser Niblungs who have grown envious of their betters' riches.

  • Race: Dwarves with the ability to shapeshift, Jotuns, Humans.
  • Military: Heavy infantry with throwing weapons, archers and arbalesters.
  • Magic: Fire, Earth, Water, Death, Nature and some air. Higher paths on Kuningaz once 2000 gold has been accumulated.
  • Priests: Weak.

MA Loringia: Age of Chivalry

Loringia is a realm of perilous mountains and dense forests at the crossroads of the two great empires of Marignon and Ulm. Though both have influenced Loringia, neither has ever managed to conquer it, and over the years it has become a hotbed of resentment against them. Influences from both Ulms Iron Cult and Marignon's witch hunters are permeating society under a dual church made up of members from both cults. The memory of the young empire's founder is still alive in the minds of many and Loringia's army is made up mostly of noble knights and their men at arms. Yet outside of their fortresses, the old traditions still cling on, and witches and warlocks dwell where the influence of the dual church does not reach.

  • Race: Humans, coastal Hoburgs with the ability to sail.
  • Military: Strong Cavalry, average infantry.
  • Magic: Fire, Earth, Air and Water, some Astral, combat casters. Later on gets to choose between access to strong Nature and Blood magic or summoned Angels.
  • Priests: Average.

Vanilla Sprite Overhaul

The Vanilla Sprite Overhaul can also be downloaded separately here.

Flags

EA Sprites

MA Sprites

LA Sprites

Indie Sprites

Pretenders

dom5-gathering-sturm.1663115902.txt.gz · Last modified: 2022/09/14 00:38 by sturm