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dom6:abysia-ma [2025/01/24 11:12] golfnut [Table] |
dom6:abysia-ma [2025/01/24 11:36] (current) golfnut [Expansion] |
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| ==== Expansion ==== | ==== Expansion ==== | ||
| Different expansion options. | Different expansion options. | ||
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| + | In Caves: | ||
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| + | Pale ones - a walk in the park. If you have a half-decent bless you can take these provinces with 5-10 Lava Warriors. | ||
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| + | Zots – Protect your commander and Zots will die easily. | ||
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| + | Cavemen – easy once you have Zots. Attack Rear with flyers or with troglodytes after you have baited the cavemen elsewhere. | ||
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| + | Bekrydes – take these provinces through assassination. | ||
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| + | Bakemono-Sho – Cheap to recruit and not too difficult to take. Drop zots on “Attack Rear” and you’ll normally snipe the commander. | ||
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| + | Ko-Oni – they melt to Troglodytes (if you have some) but the easiest victory is the Zots again – attach rear and take out the commander. | ||
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| + | Cynocephalians – the toughest fights in caves. | ||
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| + | Shades – Depending on your bless, the best avenue here can be the salamanders (which have very little function in expansion otherwise). | ||
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| + | Getting an early fort and lab going is worthwhile as it lets you recruit more of your resource-heavy troops and lets you focus you get more of your cap-only mages while still keeping up with research. | ||
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| + | Expansion armies of 10 sacreds will get you far, particularly if you have some chaff or Zots and you can pick your battles. | ||
| ==== Early Game ==== | ==== Early Game ==== | ||