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dom6:afflictions [2024/04/14 21:17] johnnydown [Arm Afflictions] edit |
dom6:afflictions [2024/04/26 17:35] fenrir [Head Afflictions] |
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The following afflictions can be accrued by a hit to the **Arm**. Note that a unit has only a 1-in-3 chance of obtaining an __underlined__ affliction, and a 2-in-3 chance of obtaining one of the others. This is a categorical likelihood, however; for example here, an Arm affliction has a 2-in-9 chance to be Weakness, a 2-in-9 chance to be Battle Fright, a 2-in-9 chance to be Profuse Bleeding, and a 3-in-9 chance (~33%) to be the loss of said limb. | The following afflictions can be accrued by a hit to the **Arm**. Note that a unit has only a 1-in-3 chance of obtaining an __underlined__ affliction, and a 2-in-3 chance of obtaining one of the others. This is a categorical likelihood, however; for example here, an Arm affliction has a 2-in-9 chance to be Weakness, a 2-in-9 chance to be Battle Fright, a 2-in-9 chance to be Profuse Bleeding, and a 3-in-9 chance (~33%) to be the loss of said limb. | ||
* **Weakness**, | * **Weakness**, | ||
- | * A __**Lost Arm**__ deprives the subject of one of their [[items|item]] slots: a hand slot. Also, both commanders and troops lose the use of their shield (if they have one) or, if they were using a 2-handed weapon, they switch to their fallback attack, (usually a Fist). | + | * A __**Lost Arm**__ deprives the subject of one of their [[items|item]] slots: a hand slot. Also, both commanders and troops lose the use of their shield (if they have one) or, if they were using a 2-handed weapon, they switch to their fallback attack (usually a Fist). |
* One interesting note is that, if a unit would take more than half their max HP in damage from a blow to the arm, it is capped at half their max HP. If the damage is from a {{: | * One interesting note is that, if a unit would take more than half their max HP in damage from a blow to the arm, it is capped at half their max HP. If the damage is from a {{: | ||
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* **Losing an Eye**, or vision from that eye, sucks. The loss of depth perception comes with a -2 penalty to Attack Skill and Defence Skill, and a -3 penalty to Precision. This stacks, but only as many times as the person has eyes; once they are out of eyes, they are Blind. If a creature has additional eyes for some reason, they can't possibly lose more stats from missing eyes than what they would lack through Blindness. | * **Losing an Eye**, or vision from that eye, sucks. The loss of depth perception comes with a -2 penalty to Attack Skill and Defence Skill, and a -3 penalty to Precision. This stacks, but only as many times as the person has eyes; once they are out of eyes, they are Blind. If a creature has additional eyes for some reason, they can't possibly lose more stats from missing eyes than what they would lack through Blindness. | ||
* Speaking of, __**Blindness**__ from either brain damage or an unfortunate strike across the face comes with a -9 penalty to Attack Skill, Defence Skill, and Precision. A Blind mage can still engage in magical [[Research]], | * Speaking of, __**Blindness**__ from either brain damage or an unfortunate strike across the face comes with a -9 penalty to Attack Skill, Defence Skill, and Precision. A Blind mage can still engage in magical [[Research]], | ||
- | * **Muteness** from brain damage (or a damaged tongue) reduces all of a commander' | + | * **Muteness** from brain damage (or a damaged tongue) reduces all of a commander' |
* __**Dementia**__, | * __**Dementia**__, | ||
* To be " | * To be " | ||
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* A " | * A " | ||
* {{: | * {{: | ||
- | * Units who are [[old-age|old]] have a chance to get Diseased at the start of the last month of the year (Turn 11, and every 12th turn after that). The chance of this happening increases with {{: | + | * Units who are [[old-age|old]] have a chance to get Diseased at the start of the eleventh |
===== Recovery ===== | ===== Recovery ===== |